



Okay. So why do melee categorically do way more damage than ranged or casters? Just their role to be stronger, nothing to be done about it? Welcome to Meleewalker I guess.Stop comparing it to SAM, the 2 have different DPS balancing requirements.
Being a selfish DPS is just that it provides no DPS utility, and therefore the highest DPS, WITHIN THE DPS ROLE THEY ARE TRING TO FILL. This is the thing you keep glossing over and pretend it doesn't matter, when it does.
Because, in the past, melee had less uptime, and so to compensate, they had higher damage.
The fact fight design has shifted so that melees basically have full uptime, just like every other job, is a more recent change, of which I have acknowledged, if fight design stays as it is, then all jobs need to be looked at, not just BLM. However, until such a time, it is still based on the older balancing model.
Yes and as I keep saying if that it what it takes to make the game make sense, then it should be done. I'm not strictly calling for BLM to dominate or for SAM to be rendered useless. I think the philosophy of selfish dps should be consistent. This is healthy as well because to your point, players who prioritize high dps when making characters will pick the best class. But why incentivize consolidation into a single class when it could be a diverse set of gameplay styles?Because, in the past, melee had less uptime, and so to compensate, they had higher damage.
The fact fight design has shifted so that melees basically have full uptime, just like every other job, is a more recent change, of which I have acknowledged, if fight design stays as it is, then all jobs need to be looked at, not just BLM. However, until such a time, it is still based on the older balancing model.
And just to be clear the reason you cannot apply it to just any class is because (at least it should be in theory ) that said other classes bring some kind of other utility to fight even within the context of being a DPS. You say DPS is king but imo if you look at the data it tells us ease of DPS and utility are king.
Last edited by Turtledeluxe; 03-27-2023 at 07:21 AM.
It IS consistent. BLM, being the selfish DPS caster, has the highest DPS of the casters. Sam has the highest for melee and MCH has the highest for physical ranged. The only issue you have is that BLM isn't topping the charts like SAM, but in order to do that, you have to ignore any balancing concerns that will arise. But, you don't care about that, because all you care about is the fact numbers aren't the same.
This is the same shallow view on DPS metrics that lead to topics like this. Numbers low, therefore bad, whilst ignoring everything else that comes together to determine how to balance the DPS of a job, which again, is not an easy thing.




Melee superiority hasn't changed since before ShB. It just made melee dps work harder for it to overcome uptime and deal with more positionals and more loss from missed positionals. Which in essence made the top percentiles literally unchanged where the lower ranks dipped harder as a result. It's always the same song: we're dealing with jobs that technically only have 2 very clean DPS caps (the actual DPS and the taxed 1% party garbage DPS), but with sometimes wildly different complexities of basic requirements and execution that completely mess balance at lower levels.Because, in the past, melee had less uptime, and so to compensate, they had higher damage.
The fact fight design has shifted so that melees basically have full uptime, just like every other job, is a more recent change, of which I have acknowledged, if fight design stays as it is, then all jobs need to be looked at, not just BLM. However, until such a time, it is still based on the older balancing model.
The only difference was SMN that hung up there with the rest.
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