I don’t think there is a rule in the game that 2 melee is mandatory. Could you please point out? Again, a standard composition is 1 melee, 1 p-ranged and 1 caster, after that you have got all the attribute, leaving the 4th dps position free to choose.

“All DPS mechanics are designed to be tackled by 2 melee, 1 caster and 1 p-range. Whilst you can replace a melee with a different role, that doesn't change the fact it was designed to be done with a melee.” This is not an evidence that 2 melee is mandatory. Since you can replace one melee with caster/p-ranged, it’s designed for a standard comp, and 2 melee + 1 p-ranged+1 caster is just one case of that.

However, what you said has become more true since EndWalker, especially Phase 6 in TOP, which is definitely a bad design.


Quote Originally Posted by Mikey_R View Post

No, that is fundamentally false. All DPS mechanics are designed to be tackled by 2 melee, 1 caster and 1 p-range. Whilst you can replace a melee with a different role, that doesn't change the fact it was designed to be done with a melee.

Melee keeping uptime has gotten easier and easier throughout the expansions, yes, however that doesn't change the fact that the dev team see it in a certain way and balance jobs around that that metric. This is why I also made the comment, which I have quoted above that if current design philosophy sticks, then job balance as a whole needs to be looked at.