Quote Originally Posted by Semirhage View Post
Okay. So why do melee categorically do way more damage than ranged or casters? Just their role to be stronger, nothing to be done about it? Welcome to Meleewalker I guess.
Because, in the past, melee had less uptime, and so to compensate, they had higher damage.

The fact fight design has shifted so that melees basically have full uptime, just like every other job, is a more recent change, of which I have acknowledged, if fight design stays as it is, then all jobs need to be looked at, not just BLM. However, until such a time, it is still based on the older balancing model.