Then the solution is to give BLM some kind of utility-not telling every BLM player they have to be the top tier best performers in the game in order to make their class barely worth playing based on a few % points you calculated for the Omega Protocol. That isn't relevant to the average player experience anyway. Players are dismissive of any kind of solution for BLM because they don't want their own classes to lose their utility and/or DPS edge they currently have. Also BLM aren't just competing with ranged casters-- I'm not sure why you frame it that way. This is a DPS forum-- DPS roles are being compared in general. Framing it as a BLM vs RDM debate just narrows the scope of things to avoid having a larger discussion about the major problems of this game's gameplay today.
You're also hyper focusing on damage and utility as metrics. Don't forget mobility. Yes BLM has mobility if you know what you're doing, but overall the play style is focused on being static to maintain DPS. That doesn't appeal just everyone. DPS balance appears to be driven by the theory that "well if one job has top DPS, everyone will play that job" but that isn't true. People generally play jobs because of the way the job feels AND the role they play. Reaper may do less damage than BLM on average but there are tons of reapers, because of the aesthetic and how it feels to play. We keep pretending making classes like BLM and SAM indisputable top DPS is an issue when it really isn't. And actually for this reason I'd say that your claim that "utility is something BLM will always have to deal with" is off. If BLM had a decent enough edge in DPS, that alone would be the motivator to play it. The motivator right now is-- umm well do you like to stand still, have a harder time proggging, etc?
And unfortunately there really is no going back imo. SE has started on this path of simplifying all jobs, making DPS very close in range between everyone, so now everyone feels entitled to it. This isn't just an issue in TOP but for casual content...tanks and healers prioritize DPS over their roles in gameplay. It's larger conversation happening and people blame every random thing except the issue staring us in the face-- the roles make no sense in this game anymore overall and you can just faceroll the content.