Never said it wa mandatory to have 2 melee DPS, just that fights were designed around 2 melee DPS. Slight, but important difference.
I never said break the game, I said break the balance. Subtle but important difference. I also talked about why buffing BLM to SAM levels would be problematic, I will admit however that, whilst it is clear in my head, I found it hard to articulate into words that properly expressed the meaning behind it. With that said, in the same post I do acknowledge that IF fight designs continue as they are, then they would need to look at job balancing as a whole, which would include buffing BLM to SAM levels, assuming all jobs are having essentially 100% uptime.
I never made the claim that job utility makes a job easier, I said fights cannot be designed around a utility unless every job in that specific role happens to have that utility and so you can guarantee that the party has it. Because of this, things are added to every job and that is what causes the homogenisation. I also never said jobs have nothing to do with homogenisation, I said a job's DPS and ease of play has nothing to do with homogenisation, as a direct response to this comment you made:Also regarding your comments on utility-- I never said utility makes jobs easier. I also didn't comment whatsoever on its relation to DPS (i.e. you have to take time to cast res). I'm not sure why you're going into all this. Homogenization has nothing to do with jobs? Huh? People talking about job homogenization every day. In the threads I linked, it's one of the reasons people citied for not giving res to BLM. You and other users are saying res is useless, res is meaningless, then why is it so valued for prog, why do users constantly talk about it, why were people defending it from BLM in the threads I linked?
I mean if you're all correct, why did TC ask this question? Why does this topic periodically come up? It's because something about it just doesn't make sense-- not because players suck at the game or the class.
Homogenisation, by it's very definition, is making things uniform or similar. I will admit, I misspoke slightly. If fight design is going the way it is, then jobs will need to be homogenous with their damage, this does not necessarily mean just boosting a jobs damage, this could also be reducing it, as long as they are roughly similar. However, noone is going to complain that this is homogenisation as it is just game balance. The biggest homogenisation of EW is the 2 minute meta, everything fits it now. Every job has the same burst profile, every job is homogenised in that way. However, making jobs easier to play is not homogenisation as you aren't making it similar o another job, just changing it.
As for res, I never said it was meaningless. I even stated that it was different to the other utilities that jobs bring. I was specifically talking about things like Magick Barrier. RDM is the only caster with a raid wide damage mitigation tool, however, despite that, they cannot make Magick Barrier a utility that is required to clear a fight as SMN and BLM do not have something similar. So, do you take RDM for the situational raid mitigation and res and lower damage, or, the BLM with much higher damage but does not have these tools. There will be a point where BLM's damage is too high for the utility and lower DPS of RDM to matter, so BLM is picked over RDM more often than not.
As for Res being useful in prog, that is mainly so statics can hopefully have a glimpse at the next mechanic and start formulating strats based on that knowledge. if BLM has high damage, this might still be the case, but in alot of cases, they will switch to BLM for the higher damage output to make DPS checks easier. They aren't going to be dying so the res utility in this case is going to be wasted, so there is no point. Context in this case matters.
As for why this keeps coming up, it is because people have a fundamental misunderstanding on how to use FFlogs. they see the rDPS value, see that, despite BLM being toted as a high damage caster, it appears to lag behind, it isn't top, so there must be something wrong with the damage, despite the fact that rDPS is the absolute wrong metric to judge a selfish DPS job. This is why I gave a brief explanation in post #22 in the difference between rDPS and aDPS to show the flaws in looking at just one metric.
I also want to comment on why you keep saying BLM is a glass cannon. It takes the same damage as the other casters and, whilst SMN has a better personal mitigation tool, RDM has no personal mitigation outside Magick Barrier. So why do you keep saying this?