I asked if bringing its DPS above SAM would break the game. That's different from saying it should absolutely be above SAM. If you read my other posts you can see that I just feel BLM should meet SAM, at minimum, and that's only one possible option. I see from newer posts you are trying to claim this breaks the game, but others are disputing you. So I am still left wondering-- why exactly can't BLM do the same damage as SAM or better? I do understand btw that buffing/nerfing has a dramatic affect on gameplay/fight design yes. But also this game is 10 years old? I think they can make it work. I don't need to consider all the various things that might be impacted or need to change just because I feel BLM feels redundant-- that's what the dev team is paid to do. This feels like something you are saying simply to stifle discussion, and that's fine. But don't pretend you or I design XIV's boss fights across the entire game.
It seems to me you are saying basically we can't buff BLM because then other ranged players will be angry. I'm curious to know what was the conversation like when it was decided to make SAM the top dps? That did not seem to end the game. Hmm. Does nerfing SAM a bit also ruin the game as well? Very convenient.
Also regarding your comments on utility-- I never said utility makes jobs easier. I also didn't comment whatsoever on its relation to DPS (i.e. you have to take time to cast res). I'm not sure why you're going into all this. Homogenization has nothing to do with jobs? Huh? People talking about job homogenization every day. In the threads I linked, it's one of the reasons people citied for not giving res to BLM. You and other users are saying res is useless, res is meaningless, then why is it so valued for prog, why do users constantly talk about it, why were people defending it from BLM in the threads I linked?
I mean if you're all correct, why did TC ask this question? Why does this topic periodically come up? It's because something about it just doesn't make sense-- not because players suck at the game or the class.



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