



You could... like ten or fifteen years ago, but not really anymore. There are too many other options to play. A game has to really set itself apart from others in today's market to maintain a good playerbase.*looks at halo infinite* yeah ok bud it's so easy to keep a shooter alive. if you think you can just throw in a few maps and game modes and have a game that is still widely praised today (aside from some things that are honestly on the devs like bots, no support, or major updates etc...). and still retains a good playerbase/community then you're honestly nuts and know nothing of how to actually keep player retention.
WHM | RDM | DNC

maybe just maybe that was the point i was trying to get at. if your game is boring or relying on outdated content to keep itself alive you gotta be doing alot other stuff right to keep people around. i mean hell people in TF2 were still discovering new interactions with weapons years later after it released. it's the level of being easy on the outside but having unique deeper mechanics that appealed to alot of people at the time. and still does today rocket jumping is great, demoknight is great, hell even battle engineers are great. now thats of course not the only reason it's stuck around so long but it's the point i was trying to get at.
right now if you look at our jobs how much stuff isn't base level or couldn't be overlapped with other jobs? (especially at lower levels) like 10% of all kits in similar roles. it's why i like bozja and current eureka cause they added uniqueness to what was considered dull mechanics (fates), and add more depth to the current combat system. even something as simple as the elemental wheel already adds more to the combat. as long as the content is fun and engaging and has a deeper level to it you'll have people sticking around. bozja remained popular almost half a year between it's two zones. for good reason it evolved on the eureka formula and added more to making combat interesting and making the content more unique (solo CEs for example). and thats what people want either to see those systems continue to be upgraded and brought up to current max level or content that evolves on them for max level being brought out earlier.
nobody is asking for daily grinds we just want more that we can log in and say you know what i wanna spend a few hours farming idk globbity bloop with the bois. without having to sacrifice the levels we already grinded for




I don't know.. I feel like quality is pretty objective.
When I quote someone sometimes I do just add on to it with my own comment. I do generally agree that they need to be doing a lot of other stuff right. FFXIV does do a decent amount of things right, but lasting content is for sure not really one of them. I'd say there has been a steady decline in quality too.
WHM | RDM | DNC

and now you see why people bring this up constantly. it pains us to see content thats actual unique or interesting get thrown to the wind for no reason. imagine if they just ignored eureka after it failed and just stopped releasing side content at all. like i said unreals were a step in the right direction even tho it's basically nothing more than a stat buff and maybe a few surprise mechanics. it gives people a way to farm older mounts without either speed killing it in like 2 fire IVs or losing skills that for example makes BLM fun to play. we want stuff to be at max level cause jobs just aren't made for lower levels anymore. there's a reason very few jobs are considered fun at level 60 and below. so it's why we want stuff like unreal or a more modern eureka or bozja etc... and by releasing it earlier you hold more people over than relying on the surge of 1 month subs on patch days which you'd still get anyways. it's just overall a better business decision as well for profit.When I quote someone sometimes I do just add on to it with my own comment. I do generally agree that they need to be doing a lot of other stuff right. FFXIV does do a decent amount of things right, but lasting content is for sure not really one of them. I'd say there has been a steady decline in quality too.
now whether or not SE wakes the f up and actually starts investing in FFXIV instead of whatever hairbrained scheme they have with NFTs is a different story.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


