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  1. #11
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by pikalovr View Post
    the point was that people eat through content so fast that it was impossible to keep something long lasting. hence why i brought up a FIFTEEN year old game that still tops steam charts today. genre literally doesn't matter if you paid attention to what the main argument is. if a multiplayer shooter game can do that for 15 years surely devs can make content that last at least a year for an MMO. hell we've already gotten close with bozja and eureka
    Comparing the longevity of a pvp game to a pve game is absolutely hilarious. PvP games tend to be competitive even in a casual setting and because you're playing people and not AI the game is different every match. As long as the game has a fair amount of maps and game modes you don't need a constant stream of content. Its completely different from the repetitive and progression style of pve. Eventually you just run out of things to do and its simply inevitable. No developer will ever be able to keep up with player demands in that regard and its been an issue forever for MMO's and the alternative of super grindy content the demands you to log in every day is not exactly popular. And if I recall correctly, eureka was not popular at all when it first came out. Most players hated it...and forget about that mess that was diadem. There's a reason they changed their approach to content.
    (3)
    Last edited by Ransu; 06-09-2022 at 01:06 AM.