Quote Originally Posted by Ransu View Post
Comparing the longevity of a pvp game to a pve game is absolutely hilarious. PvP games tend to be competitive even in a casual setting and because you're playing people and not AI the game is different every match. As long as the game has a fair amount of maps and game modes you don't need a constant stream of content. Its completely different from the repetitive and progression style of pve. Eventually you just run out of things to do and its simply inevitable. No developer will ever be able to keep up with player demands in that regard and its been an issue forever for MMO's and the alternative of super grindy content the demands you to log in every day is not exactly popular. And if I recall correctly, eureka was not popular at all when it first came out. Most players hated it...and forget about that mess that was diadem. There's a reason they changed their approach to content.
*looks at halo infinite* yeah ok bud it's so easy to keep a shooter alive. if you think you can just throw in a few maps and game modes and have a game that is still widely praised today (aside from some things that are honestly on the devs like bots, no support, or major updates etc...). and still retains a good playerbase/community then you're honestly nuts and know nothing of how to actually keep player retention.

wow eureka wasn't liked on launch and they learned from it and dropped a good piece of side content bozja. it's almost as if instead of just going oh this thing failed let's ignore it. you work on it and figure out how to make it better. thats what people expect from games that say they want to go on for 10 more years innovation, evolving gameplay, not basically the same content cycle but somehow taking longer inbetween each patch. and let's bring up island sanctuary. which is seen as an upgrade to housing (even tho it's more limited). it'll most likely just be the gardening system on a slightly bigger scale. and they already have a breeding system in place with chocobos that they would just have to tweak for animal breeding if they included it. it's prolly a farmland in the sky is all and will see mostly reused assets and systems the only really new things will be rendering multiple minions at once. and like i said animals and a bigger gardening system. we'd be lucky if we could put outdoors furnishings there. but i think they wouldn't hold that from us