Quote Originally Posted by Ixon View Post
Which I completely understand. I think they did fairly well with SGE in that regard. The balance is different but for the most part the roles are still fairly the same. The only thing that has changed is the power creep. Each expansion everyone wants each job to feel better and more powerful, and after a couple expansions the power creep has made semi-bloated kits that have healers suffering the most. They could nerf tank sustain and add an extra dps button to each healer, but I feel they would still be as bored in the Normal and Savage content unless the content itself was also looked at. You would also make players that can barely do the bare minimum worse, increasing the gap between skill floor and ceiling, making each solo queued instance into randoms statistically a worse experience. Things could be improved for sure, I'm not saying to NOT change them. I hate being bored in content almost as much as I hate repeated wipes and slow runs because of the people who can barely handle their kits as they are now. Somewhere there is a happy middle ground.
I don't think this is a fair argument, though.

Quite frequently when I'm running dungeons the tank is undergeared and/or not popping cooldowns. They see their DPS brrr buttons and focus mostly on that. By that logic, tanks should be given only one DPS button so they can focus on enmity and mitigation.

Not to mention, there are *already* plenty of healers who DPS greed and don't do their job. I don't think adding a 1-2 combo, a debuff ability, or a proc would impact things much.

Quote Originally Posted by Ixon View Post
That's just a power creep issue. They couldn't make Holy 3 and Gravity 2 twice the potency of their counterpart because it's not like healers have a dps kit to shave numbers off to justify the increase. For the other jobs that was the case, it was even a meme on jobs like SAM or DRG because they made certain abilities comically low potency for what they were to make room for the new skills. They can't just add and add and add because that's what lead to the stat squish we got this expansion.
Power creep or not, it feels bad.