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  1. #1
    Player
    Eriane_Elis's Avatar
    Join Date
    Apr 2018
    Posts
    583
    Character
    Eriane Elis
    World
    Exodus
    Main Class
    White Mage Lv 90
    People talk about how healers aren't so necessary anymore but they ignore how party finder can queue you with the most horrible tank and DPS making you use everything and run low on mp because that's just how those days are. The best are the tanks that party with you in low level dungeons with undergeared equipment, no materia and do wall to wall pulls and don't stop to let your mp recover and then yell at you why you let them die. Let's not forget about the black mages that refuse to leave their little magic circle for more DPS when the AOE might instantly kill them lol

    Forget Ultimate content, just use party finder and see how bad randoms can be for that spicy challenge!
    (2)

  2. #2
    Player
    Gaethan_Tessula's Avatar
    Join Date
    Jun 2019
    Location
    Gridania
    Posts
    222
    Character
    Gaethan Tessula
    World
    Adamantoise
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Eriane_Elis View Post
    People talk about how healers aren't so necessary anymore but they ignore how party finder can queue you with the most horrible tank and DPS making you use everything and run low on mp because that's just how those days are. The best are the tanks that party with you in low level dungeons with undergeared equipment, no materia and do wall to wall pulls and don't stop to let your mp recover and then yell at you why you let them die. Let's not forget about the black mages that refuse to leave their little magic circle for more DPS when the AOE might instantly kill them lol

    Forget Ultimate content, just use party finder and see how bad randoms can be for that spicy challenge!
    I join a lot of MINE content with sprouts as healer to "re-prog" the fights. So, sure, healing can be more interesting if others make a lot of (recoverable) mistakes.

    However, it's kind of messed up that healers need to be like "I sure hope these goobers are just bad enough for me to carry!" if they hope for engagement. Plus, in Savage content and beyond, there's a lot you simply cannot make up for as a healer - if people fail personal responsibility mechanics, often the raid wipes no matter what the healer does. Content design does not match healer design past ARR, except where the assumption is that either the healer is incompetent OR the party is.

    The healer exclusively as the baby-sitter, or the baby-sat, is not good game design for anything past normal content; EX and above should actually test game mastery of all players, increasing in stringency from EX, to Savage, to Ultimate. I'd argue that, at present, not even Ultimate really tests healers on their healing kit, a few phases and mechanics exempted. Rather, most harder content actually tests group coordination and solving problems largely independent of job kits (e.g., A moves here, B moves there, rest stack).
    (10)