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  1. #11
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,847
    Character
    Kharis Kuraokami
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by RyuDragnier View Post
    Let me say what removing the MP cost to TBN, its connection to Flood/Edge, and increasing the cooldown to 25s will do. It will remove the DPS being connected to TBN, it will remove the need to hold onto a resource for TBN when only PLD (who arguably has nothing else to use theirs own) is the only other job who uses a resource for this.
    But why does that even matter? Why does DRK have to have this aspect of its game-play, arguably its most unique aspect, be just like the other tanks when it can be just as effective staying pretty much the same as it is?
    I find it absolutely mind boggling how often I see players lambast and rant about homogenization and then turn around and ask for more of it.

    With how scripted the fights are, it's easy to plan your resource usage so that you have a TBN in your pocket for a buster. It's also not that hard to keep from using MP spenders to the point of emptying your MP pool.
    Again, I ask, if you don't like that kind of game-play, then why are you playing a job based more on resource management?

    Quote Originally Posted by RyuDragnier View Post
    It will remove the need to ignore every other problem on DRK because TBN, while still powerful with these changes, will not be usable all the time, thus highlighting the problems DRK has without it and making it easier to actually adjust the job.
    So we get to the real crux of the argument. You simply want to diminish TBN, knowing that it will make DRK worse, just so that you can then in turn point to DRK and say "see DRK is bad, make these changes that I want because it will fix the problems". In the end all you are really doing is trying to get something to break, so that you can declare it broken in an attempt to have it be swapped out with what you want.
    Also any supposed issues that would magically be exposed by limiting TBN are issues that were created by those very changes. Actual existing issues are already apparent, if they weren't there wouldn't be the vast number of threads and posts talking about them.
    Blaming TBN like this is simply scapegoating. People want certain changes and are not getting them, and so want someone and something to blame to make it easier to rationalize, and TBN was an easy target with how prominent it is in DRKs' kit.

    Quote Originally Posted by RyuDragnier View Post
    If one ability is the sole reason your job isn't getting meaningful changes, then I'm sorry, the ability has to be adjusted or removed for the good of the job.
    Where is the objective proof that this is the case, that TBN is somehow stymieing all potential meaningful change for DRK?
    I have only ever seen such sentiment from suppositional quips and arguments by players, much like the the one that you are making, and then people repeating such over and over until they believe it to be true.

    Quote Originally Posted by Crater View Post
    Yeah, the fact that these bandwagon ideas are catching on so much and seem to just be oblivious to the actual effects of what they're asking for is really alarming.

    Ignoring playstyle issues in favour of talking about efficacy - and my position has always been that post-5.0 DRK has had playstyle issues, but not efficacy ones - Dark Knight's current position is probably best described as 'in a decent spot, but its position there is precarious'. It's definitely been shortchanged in a handful of key places, and it has some legitimate QoL issues, but it also has some pretty strong advantages that make it uniquely well-suited to tanking certain parts of the current raid tier, and many of these common suggestions are people basically explicitly asking for those advantages to be nerfed and taken away in exchange for miniscule improvements to convenience and basically fixing Xeno's personal pet peeves.
    While somewhat alarming, I am not at all surprised. I mean we have both been trying to push back against stuff like this for a few expacs at this point, consistently giving the warning "be careful what you wish for, you just might get it" and of course having such warnings fall on deaf ears.

    I too agree that DRK is "functional" at a base level but is a bit behind in some places relative to the other tanks, and that it's biggest problems are QoL issues and a lack of depth in game-play, particularly the offensive game-play.
    I just wish that people would see that creating problems where they don't necessarily exist is what actually takes focus off of the legitimate issues and not an easy scapegoat like TBN.

    Quote Originally Posted by Crater View Post
    ... allow you to store multiple DA charges ...
    I have been wanting and asking for that since they first made the change to TBN and Dark Arts.
    Devs, please please please do this. The added flexibility and resource management strategy that it would provide would so easily outweigh any effort it would take to implement. Want to stop the Enhanced Unmend memeing? I can recommend a great trait replacement.
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    Last edited by TouchandFeel; 01-11-2022 at 04:26 AM.