But why does that even matter? Why does DRK have to have this aspect of its game-play, arguably its most unique aspect, be just like the other tanks when it can be just as effective staying pretty much the same as it is?
I find it absolutely mind boggling how often I see players lambast and rant about homogenization and then turn around and ask for more of it.
With how scripted the fights are, it's easy to plan your resource usage so that you have a TBN in your pocket for a buster. It's also not that hard to keep from using MP spenders to the point of emptying your MP pool.
Again, I ask, if you don't like that kind of game-play, then why are you playing a job based more on resource management?
So we get to the real crux of the argument. You simply want to diminish TBN, knowing that it will make DRK worse, just so that you can then in turn point to DRK and say "see DRK is bad, make these changes that I want because it will fix the problems". In the end all you are really doing is trying to get something to break, so that you can declare it broken in an attempt to have it be swapped out with what you want.
Also any supposed issues that would magically be exposed by limiting TBN are issues that were created by those very changes. Actual existing issues are already apparent, if they weren't there wouldn't be the vast number of threads and posts talking about them.
Blaming TBN like this is simply scapegoating. People want certain changes and are not getting them, and so want someone and something to blame to make it easier to rationalize, and TBN was an easy target with how prominent it is in DRKs' kit.
Where is the objective proof that this is the case, that TBN is somehow stymieing all potential meaningful change for DRK?
I have only ever seen such sentiment from suppositional quips and arguments by players, much like the the one that you are making, and then people repeating such over and over until they believe it to be true.
While somewhat alarming, I am not at all surprised. I mean we have both been trying to push back against stuff like this for a few expacs at this point, consistently giving the warning "be careful what you wish for, you just might get it" and of course having such warnings fall on deaf ears.
I too agree that DRK is "functional" at a base level but is a bit behind in some places relative to the other tanks, and that it's biggest problems are QoL issues and a lack of depth in game-play, particularly the offensive game-play.
I just wish that people would see that creating problems where they don't necessarily exist is what actually takes focus off of the legitimate issues and not an easy scapegoat like TBN.
I have been wanting and asking for that since they first made the change to TBN and Dark Arts.
Devs, please please please do this. The added flexibility and resource management strategy that it would provide would so easily outweigh any effort it would take to implement. Want to stop the Enhanced Unmend memeing? I can recommend a great trait replacement.



Reply With Quote


