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  1. #1
    Player Anhra's Avatar
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    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Unpopular opinion, but DRK shouldn't get any self Healing abilities at all, its way more than enough that we got WAR and PLD for this kind of thing.

    Instead, DRK should get something else that fits more with its nature (in terms of lore) as a "selfless tank who protects the weak". If we give DRK more Healing abilities, it will always be a weak WAR in design and too similar in design.

    Sole Survivor should grant something like bonus stats or so the more Team mates are dead on the floor ( with the idea that a near wipe can still be turned arround) and Living Dead, should either get its Healing recieved Limit reduced to 50%, or allow the DRK to continue attacking for like 10sec with 0 HP after having died with it being active (invul lasts 10sec, the buff for turning into "zombie mode" lasts 20sec).
    (1)

  2. #2
    Player
    Sacrilegion's Avatar
    Join Date
    Aug 2021
    Posts
    105
    Character
    Ricky' Spanish
    World
    Hyperion
    Main Class
    Samurai Lv 80
    A better question is why warrior has life steal at all. Seriously, life leech is a dark aspected ability which belongs on DRK's kit. Warrior using rage to heal does make sense, but stealing life is plain stupid. I'm not saying make DRK broken, but give it enough to not be completely dependent on healer.
    (1)

  3. #3
    Player
    Hyde_Evydance's Avatar
    Join Date
    Nov 2018
    Posts
    2
    Character
    Hyde Evydance
    World
    Shiva
    Main Class
    Dark Knight Lv 90
    To be honest, the reason I outlined Sole Survivor specifically is because more than likely the animation for it and probably the code to implement it still exist, and if needed, they could use those to implement on-demand healing. Also SE is not against returning old abilities historically, like they did with Minor Arcana, Energy Drain in 5.01, Miasma in 4.01 etc.

    The cooldown is arbitrary, of course. Could be a 60s CD with 2 charges if we are gonna go wild with ideas
    (1)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Anhra View Post
    Instead, DRK should get something else that fits more with its nature (in terms of lore) as a "selfless tank who protects the weak".
    Ehh, kinda feels more like you're describing PLD there, pre-shenanigans. DRK has from the start been themed around "Sacrifices are acceptable and may be necessary," and outright "You know what, f*ck these idiots" energy. "No half measures," and "Reject outside preconceptions" have always been their more unique core than "Protect the weak." Their selflessness is borne out more by finding their health, their fears, their reputation absolutely irrelevant than by any hero image you'd find among those popularly considered, by themselves or others, as "selfless".

    If we give DRK more Healing abilities, it will always be a weak WAR in design and too similar in design.
    Giving something self-healing doesn't turn it into an angry, half-naked barbarian. There are many different flavors and feels available to healing, just as with damage-dealing.

    Quote Originally Posted by Sacrilegion View Post
    A better question is why warrior has life steal at all. Seriously, life leech is a dark aspected ability which belongs on DRK's kit. Warrior using rage to heal does make sense, but stealing life is plain stupid. I'm not saying make DRK broken, but give it enough to not be completely dependent on healer.
    Because it's not "life-leech" per se. It's, quite definitively, living off the thrill of battle. (If we're going to consider technicals, at expense to all lore, like "but it's healing based on damage dealt" then note still that life-leech wasn't originally that; it was bonus damage that happened to heal you by the same amount, quite literally leeching that HP out of the enemy.)

    As for why it was given that theme, it was then-reactive tank mirror to the only other, proactive tank, Paladin. It had no mitigation skills (save for Foresight, which was less than 7% miti over its duration), only a whole lot of HP increases and ways to keep in the fight by prepping and capitalizing on damage-dealing opportunities -- in the thick of things, always.
    (3)
    Last edited by Shurrikhan; 01-11-2022 at 06:38 PM.