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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,017
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Hyde_Evydance View Post
    • Bringing back Sole Survivor as a 120s Cooldown would help DRK with its healing issues. If needed, make it only recover HP instead of MP as well.
    I get the nostalgia value, but do we really want to use up a button to have a 2-minute cooldown... that gives less than a TBN's worth of healing (not shielding, healing), and requires the enemy's death for full effect?

    We've so many other ways to build in healing on demand. We don't need to make it badly constrained by both cooldown and conditions.

    /agreed on most other notes in that list

    Quote Originally Posted by TouchandFeel View Post
    I have been wanting [to be able to store multiple DA charges] and asking for that since they first made the change to TBN and Dark Arts.
    Devs, please please please do this. The added flexibility and resource management strategy that it would provide would so easily outweigh any effort it would take to implement. Want to stop the Enhanced Unmend memeing? I can recommend a great trait replacement.
    Why would we want to use up a trait just to allow for ~23-50 extra potency per minute by making our burst periods / (re)openers more crowded on an already DPS-leading tank with already crowded openers?

    Hell, Enhanced Unmend is already more useful than, say, Warrior's equivalent 3rd charge of Onslaught (as such can only at best be used to trade any and all instant mobility for 90 seconds Onslaught, and PR, into raid buffs). Just buff its design to actually be significant or give us something fun and impactful for our gameplay instead of doubling down on fuel for the "DRK's damage is fine so its kit is fine" and "'Do all the things!' opener" memes.
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    Last edited by Shurrikhan; 01-11-2022 at 03:31 PM.