Quote Originally Posted by Shurrikhan View Post
I get the nostalgia value, but do we really want to use up a button to have a 2-minute cooldown... that gives less than a TBN's worth of healing (not shielding, healing), and requires the enemy's death for full effect?

We've so many other ways to build in healing on demand. We don't need to make it badly constrained by both cooldown and conditions.

/agreed on most other notes in that list
IMO there's room to make better use of Traits to give jobs more flavor, focused more on world content / dungeon boons than on 8 man trials.

For example, Sole Survivor and Another Victim would make wonderful traits to pepper in some Dark Knight flavor.

Sole Survivor - Trait
When the Dark Knight is the only one standing within its party, they gain 25% lifesteal.

Another Victim - Trait
When the Dark Knight KO's an enemy, they gain Dark Arts.

Traits also allow us to fill in holes without having to take up precious button space. They can nudge your internal decision making process in subtle ways.