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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I get the nostalgia value, but do we really want to use up a button to have a 2-minute cooldown... that gives less than a TBN's worth of healing (not shielding, healing), and requires the enemy's death for full effect?

    We've so many other ways to build in healing on demand. We don't need to make it badly constrained by both cooldown and conditions.

    /agreed on most other notes in that list
    IMO there's room to make better use of Traits to give jobs more flavor, focused more on world content / dungeon boons than on 8 man trials.

    For example, Sole Survivor and Another Victim would make wonderful traits to pepper in some Dark Knight flavor.

    Sole Survivor - Trait
    When the Dark Knight is the only one standing within its party, they gain 25% lifesteal.

    Another Victim - Trait
    When the Dark Knight KO's an enemy, they gain Dark Arts.

    Traits also allow us to fill in holes without having to take up precious button space. They can nudge your internal decision making process in subtle ways.
    (3)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    Sole Survivor - Trait
    When the Dark Knight is the only one standing within its party, they gain 25% lifesteal.

    Another Victim - Trait
    When the Dark Knight KO's an enemy, they gain Dark Arts.
    Love it. Yes. Traits would make tremendous sense. No bloat, but even more flavor than active skills would allow for, given their effects.

    Though, that iteration of Another Victim would be so much more broken in FATE spams than Death's Design that it'd quickly surpass humor.

    Honestly, even just a 300 potency heal (Souleater-equivalent) and 600 MP (Syphon Strike-equivalent) per kill would be plenty of benefit from Another Victim. Such also wouldn't override whatever one might have just gotten from TBN.

    :: May also want to scale Sole Survivor to be 5% per fallen ally (even if still only once the last one standing), rather than just a flat 25%, but /shrug.
    (0)
    Last edited by Shurrikhan; 01-11-2022 at 03:37 PM.