Quote Originally Posted by Crater View Post
Blood Weapon aside, that's a massive, uncalled-for nerf to TBN, doesn't solve the fundamental problem of Living Dead being a categorically worse version of Holmgang
We'll agree to disagree with TBN, I don't know how getting rid of the mana cost on an ability you ideally only use once a minute (to avoid dps loss outside of raid buffs) and upping the cd to be in line with the other tanks CD's is a "Nerf" but thats besides the point.

Every tank invuln is a worse version of holmgang at this point. 4 minute cd, invuln for 10s, and can heal themselves so the fact that you continue to take damage during its duration is a nonfactor. GNB literally drops themselves to 1hp, Paladin has nearly double the cooldown time for "I dont take damage for 10s". Dark knights is practically in a different universe of bad right now.

and contributes to the massive homogenization among tank classes that already keeps the role from being as fun as it could be, should be, and has been in the past.
Much like Yoshida himself stated, we aren't going back to Heavensward times, we need to move on. Tank defensive homogenization allows for deeper fight design with those abilities in mind. Of which I personally enjoy more than difficult jobs with extremely high skill caps, yet raid fights with the depth of a puddle(See Creator savage at the end of Heavensward).

At the end of the day what I propose is a band-aid to promote general usability improvements, I personally don't see Dark Knight getting a complete rework this expansion if even in the next.