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  1. #1971
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I get the nostalgia value, but do we really want to use up a button to have a 2-minute cooldown... that gives less than a TBN's worth of healing (not shielding, healing), and requires the enemy's death for full effect?

    We've so many other ways to build in healing on demand. We don't need to make it badly constrained by both cooldown and conditions.

    /agreed on most other notes in that list
    IMO there's room to make better use of Traits to give jobs more flavor, focused more on world content / dungeon boons than on 8 man trials.

    For example, Sole Survivor and Another Victim would make wonderful traits to pepper in some Dark Knight flavor.

    Sole Survivor - Trait
    When the Dark Knight is the only one standing within its party, they gain 25% lifesteal.

    Another Victim - Trait
    When the Dark Knight KO's an enemy, they gain Dark Arts.

    Traits also allow us to fill in holes without having to take up precious button space. They can nudge your internal decision making process in subtle ways.
    (3)

  2. #1972
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Instead of giving blood weapon charges, instead, blood weapon should turn into delirium with a trait combining both skills with a few extra new perks.

    I already have them macroed to same bind.
    (0)

  3. #1973
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    Sole Survivor - Trait
    When the Dark Knight is the only one standing within its party, they gain 25% lifesteal.

    Another Victim - Trait
    When the Dark Knight KO's an enemy, they gain Dark Arts.
    Love it. Yes. Traits would make tremendous sense. No bloat, but even more flavor than active skills would allow for, given their effects.

    Though, that iteration of Another Victim would be so much more broken in FATE spams than Death's Design that it'd quickly surpass humor.

    Honestly, even just a 300 potency heal (Souleater-equivalent) and 600 MP (Syphon Strike-equivalent) per kill would be plenty of benefit from Another Victim. Such also wouldn't override whatever one might have just gotten from TBN.

    :: May also want to scale Sole Survivor to be 5% per fallen ally (even if still only once the last one standing), rather than just a flat 25%, but /shrug.
    (0)
    Last edited by Shurrikhan; 01-11-2022 at 03:37 PM.

  4. #1974
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Shurrikhan View Post
    No. That would increase Unmend's ppgcd to 450. (Unmend itself at 150p plus a free 300p oGCD per cast), effectively increasing DRK's GCD damage by 44% as they endlessly spam Unmend.

    We deal 5310 potency every 17 GCDs via 5 Souleater combos, 2 Bloodspillers, and exactly enough mana gained through Syphon Strike for an Edge, for 312.35 ppgcd. Unmend spam would have to be beneath that.

    Just making Plunge free would, at 300 ppgcd, already put Unmend-spam within 4% of the dps of rotating properly, which could already lead to weird interactions like using Unmend spam to delay Souleater and thus max gauge to be spent under raid buffs.
    I said it could only take effect every 30s, so no spam. Also the potency may look nice but delaying syphon strike and souleater will cost you resources so it would only be used when forced to disengage and re-engage.
    (1)

  5. #1975
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Falar View Post
    I said it could only take effect every 30s, so no spam. Also the potency may look nice but delaying syphon strike and souleater will cost you resources so it would only be used when forced to disengage and re-engage.
    The potency per GCD given already accounts for Blood and MP generation. With your Enhanced Unmend doing almost half again that potency per GCD (again, with Blood and MP already included), you'd still be obliged to Unmend and Plunge every 30 seconds, as near as possible to on the dot.

    To use it only for disengage and re-engage would be alike to wasting (leaving its Blood cost to be fully overriden in overcap) a Bloodspiller and a half per minute. You absolutely would not leave it just sitting there, especially given that already have two charges of Plunge.
    (1)
    Last edited by Shurrikhan; 01-11-2022 at 04:04 PM.

  6. #1976
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    something id like would be blood spiller and quietis was our blood fillers at 30 second cd
    and they put CS and AD on blood gauge

    it be a good middle ground/spiritual successor
    to Low blow resets and AD spam in packs
    (0)

  7. #1977
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Unpopular opinion, but DRK shouldn't get any self Healing abilities at all, its way more than enough that we got WAR and PLD for this kind of thing.

    Instead, DRK should get something else that fits more with its nature (in terms of lore) as a "selfless tank who protects the weak". If we give DRK more Healing abilities, it will always be a weak WAR in design and too similar in design.

    Sole Survivor should grant something like bonus stats or so the more Team mates are dead on the floor ( with the idea that a near wipe can still be turned arround) and Living Dead, should either get its Healing recieved Limit reduced to 50%, or allow the DRK to continue attacking for like 10sec with 0 HP after having died with it being active (invul lasts 10sec, the buff for turning into "zombie mode" lasts 20sec).
    (1)

  8. #1978
    Player
    Sacrilegion's Avatar
    Join Date
    Aug 2021
    Posts
    105
    Character
    Ricky' Spanish
    World
    Hyperion
    Main Class
    Samurai Lv 80
    A better question is why warrior has life steal at all. Seriously, life leech is a dark aspected ability which belongs on DRK's kit. Warrior using rage to heal does make sense, but stealing life is plain stupid. I'm not saying make DRK broken, but give it enough to not be completely dependent on healer.
    (1)

  9. #1979
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Anhra View Post
    Instead, DRK should get something else that fits more with its nature (in terms of lore) as a "selfless tank who protects the weak".
    Ehh, kinda feels more like you're describing PLD there, pre-shenanigans. DRK has from the start been themed around "Sacrifices are acceptable and may be necessary," and outright "You know what, f*ck these idiots" energy. "No half measures," and "Reject outside preconceptions" have always been their more unique core than "Protect the weak." Their selflessness is borne out more by finding their health, their fears, their reputation absolutely irrelevant than by any hero image you'd find among those popularly considered, by themselves or others, as "selfless".

    If we give DRK more Healing abilities, it will always be a weak WAR in design and too similar in design.
    Giving something self-healing doesn't turn it into an angry, half-naked barbarian. There are many different flavors and feels available to healing, just as with damage-dealing.

    Quote Originally Posted by Sacrilegion View Post
    A better question is why warrior has life steal at all. Seriously, life leech is a dark aspected ability which belongs on DRK's kit. Warrior using rage to heal does make sense, but stealing life is plain stupid. I'm not saying make DRK broken, but give it enough to not be completely dependent on healer.
    Because it's not "life-leech" per se. It's, quite definitively, living off the thrill of battle. (If we're going to consider technicals, at expense to all lore, like "but it's healing based on damage dealt" then note still that life-leech wasn't originally that; it was bonus damage that happened to heal you by the same amount, quite literally leeching that HP out of the enemy.)

    As for why it was given that theme, it was then-reactive tank mirror to the only other, proactive tank, Paladin. It had no mitigation skills (save for Foresight, which was less than 7% miti over its duration), only a whole lot of HP increases and ways to keep in the fight by prepping and capitalizing on damage-dealing opportunities -- in the thick of things, always.
    (3)
    Last edited by Shurrikhan; 01-11-2022 at 06:38 PM.

  10. #1980
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sacrilegion View Post
    A better question is why warrior has life steal at all. Seriously, life leech is a dark aspected ability which belongs on DRK's kit. Warrior using rage to heal does make sense.but stealing life is plain stupid.
    Getting angry shouldnt provide ANY healing at all, and it doesnt make ANY sense whatsoever. I would understand it if a angry WAR would be numb to pain (like getting increased defenses for example) but lifesteal effects and a 1200 potency self heal ( literally the strongest single target heal when you exclude Eggs Benediction) is way over the top.

    But i do agree that if anyone should ever get lifesteal effects, its DRK. It should also be designed then in a way where it compensates (along with other skills) for Living Dead, if it should stay the same (or at least, with a reduced healing treshold required).
    (2)

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