
Originally Posted by
Lyth
For whatever reason, FFXIV game designers see things like lifesteal as just tools to be divvied across all tanks. You can argue about whether WAR or DRK is more suited to be this game's vampiric tank, but that doesn't change the fact that PLD also now casts vampiric holy magic. So there's no real identity to be had in any of this.
The silly thing is that there are plenty of ways to achieve the same effect while preserving the uniqueness of each job. Let's look at self-sustain as an example. PLD has Clemency, which is a healing spell. It's more costly and less efficient than what your healers get, which makes sense because you're not a WHM. The counterpoint to this is that it costs you your damage output to use it, so outside of clutch raid-saving moments, you're probably not going to use it.
The simple fix for this is to create situations under which its not a dps loss to use. Back during Gordias, Frosty did a show on tanks, and Layla noted that all you need do is give PLD a free swiftcast proc for Clemency off of either a successful block or off of Sheltron. It's a very elegant solution, and that was back in Heavensward! Now you have a versatile self-sustain ability. If you need to use it on demand, you can do so at the cost of your dps. But at baseline, you'll also get instant cast procs that you can weave into your rotation for no cost and no damage loss. Now you don't need all this Holy Vampiric Spirit nonsense. This is a PLD self-sustain aesthetic: I cast healing spells on myself and my allies. Sometimes they're free, but I also have the chance of putting out more to keep the team alive at the cost of dps.
Let's talk about WAR for a moment. So if we've agreed that simple direct healing is a PLD thing, there's no need for that on WAR. You don't need the likes of Equilibrium. Just do it all through lifesteal. I've suggested this before, but you could even make it so that WAR can bank their overhealing as temporary HP as a defensive mechanic, such that you want to align your burst with high damage parts of the fight.
DRK is probably the easiest one to find a unique aesthetic for. Dread Spikes. You already have a tank that aesthetically feels like it needs to be preventing damage. But what if successfully preventing damage gave you back some HP on hit? Now you have more reason to double down on them as barrier tanks.
GNB already has a bit of a regen theme going with Aurora. You could make a tank which just always regenerates HP slowly at baseline, and then give them actions that accelerate their regeneration rate. Perhaps give it a stimpack/soldier feel. Variations on a theme.
It's fine to have jobs with varying amounts of self-sustain. But I do think that if you want to have self-sustain on every tank, it's preferable to find unique aesthetic approaches for each, rather than giving every tank blanket lifesteal.