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  1. #1
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sacrilegion View Post
    A better question is why warrior has life steal at all. Seriously, life leech is a dark aspected ability which belongs on DRK's kit. Warrior using rage to heal does make sense.but stealing life is plain stupid.
    Getting angry shouldnt provide ANY healing at all, and it doesnt make ANY sense whatsoever. I would understand it if a angry WAR would be numb to pain (like getting increased defenses for example) but lifesteal effects and a 1200 potency self heal ( literally the strongest single target heal when you exclude Eggs Benediction) is way over the top.

    But i do agree that if anyone should ever get lifesteal effects, its DRK. It should also be designed then in a way where it compensates (along with other skills) for Living Dead, if it should stay the same (or at least, with a reduced healing treshold required).
    (2)

  2. #2
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,490
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Anhra View Post
    Getting angry shouldnt provide ANY healing at all, and it doesnt make ANY sense whatsoever. I would understand it if a angry WAR would be numb to pain (like getting increased defenses for example) but lifesteal effects and a 1200 potency self heal ( literally the strongest single target heal when you exclude Eggs Benediction) is way over the top.

    But i do agree that if anyone should ever get lifesteal effects, its DRK. It should also be designed then in a way where it compensates (along with other skills) for Living Dead, if it should stay the same (or at least, with a reduced healing treshold required).
    WAR getting regens and HP increases feels like a suitable abstraction of 'RAAR ME TO ANGRY TO DIE', agree that the lifesteal focus doesn't really make all that much sense.

    Honestly, other than PLD, it feels like all the tanks ended up with odd healing gimmicks.

    WAR has best lifesteal, DRK has the best shield, and GNB gets regens. I can't be the only one to think that 'big angry tank' should be focused on increasing and refilling their own HP, the 'dark & edgy tank' should be all about stealing life from their enemies, and the 'cool leather jacket instead of actual armor tank' should be slightly more interested in having the best magical barriers.

    I don't really know what I'd do about it at this point though. I suppose I'd start by improving DRK, adding more life steal to it and building a job gimmick around it.
    (4)
    Last edited by Jandor; 01-12-2022 at 10:15 PM.