Quote Originally Posted by Penthea View Post
Rating like being given two or five stars or having a C or S rating. Many games do this already.

The personal parser could have charts showing stuff like how many dot refreshes a player missed, if they missed out on using ogcds, etc. Some websites already give this information to players based on logs they have uploaded.
So, you've gone from a "rating" (which is meaningless in the example of the Darkhold Tank experience I mentioned) to "charts showing stuff" about what they 'missed'. In what games does such logic exist today? Do you have any idea how much bandwidth that sort of information would require? Working in the IT world, I do have an idea, and if you think latency is an issue now, get ready for a big surprise.

The reasons all those 'other sites' have so much information is that a player records it on their own system. The game doesn't do that for you, nor will it ever. I get shivers just thinking of the data that multiple instances at any given time across data centers would have to generate and transmit in real time, to make those charts possible.