Quote Originally Posted by Mansion View Post
Yet I'm wondering why they mentioned RDM specifically in the latest LL actually. It's on the lower side yes, but it's not as low as it was before 5.1. And I kind of think MCH/DNC/BRD are in a more "vulnerable" spot currently...
They seemed particularly excited about what they were doing with RDM, implying adjustments that are more mechanical than broadly numeric. There's nothing to say they won't change the Ranged Phys jobs too, but that could just be an indicator they won't receive as much playstyle-alteration.

If I were an optimist, I would think they took a look at how they conservatively added rather dull skills with ShB without particularly expanding the playstyle -- including two traits that are just bland numeric adjustments, two new skills that we're meant to avoid as much as possible, and an extra Finisher as a reward for what we already do -- and decided to toss in a new skill or two to expand the playstyle, like some proc or maybe the popular suggestion of Ice and Water magic.

And if I were more of a cynic, probably the long-expected nerf to Verraise instead, maybe with some new VFX to soften the blow.

I dunno. I think that RDM is in a pretty safe spot and doesn't have any glaring mechanical flaws to elicit the level of adjustments NIN and SAM got, and while it didn't really receive any game-changers this expansion like a lot of other jobs did, I'm not sure if that's ever been a strong enough standalone motive for the devs before (though I suppose that depends on how you view the BRD changes). We can't really predict changes without knowing the devs' motivations.