Quote Originally Posted by Silverquick View Post
You cannot judge Red Mage performance on content less than 1%
I can, however, use the history of RDM representation since 5.0 launched. RDM was rare in Titania Ex and Inno Ex clears when that was a thing, it was rare when Eden's Gate (Savage) was a thing, and it's rare now. This is in contrast to Stormblood where, despite lesser performance, it was the second most popular DPS. The playfeel didn't change, so it must be the performance issues.

While I do see people in Party Finder making parties
But it's also the content in which a job's flaws are most apparent. These are the sorts of fights where RDM is supposed to shine; by cutting down the progression time significantly by raising people so they can practice more fight. The problem is, the DPS checks are tight enough that the RDM can't raise past them--and then your having less damage really bites you in the ass. Too many deaths and the RDM's raising doesn't help, and at the sweet spot of 'One death per minute' then the summoner does the job equally as well as a RDM.

Especially when doing Roulettes for either Dungeons, Alliance or 8 Mans.
This, however, is content where their disadvantage doesn't come into play. There's no real enrage checks, and they're severely undertuned for any meaningful test of a job's capabilities. A red mage can carry people through easy stuff; however, literally any good player can carry those groups, and the verraise is just a crutch. That mitigation becomes less and less of a swing as the punishments for mistakes become more and more unrecoverable.

Because they really do save entire runs/raids. And if they're competent and its a primarily melee party all the better.
The problem is that making the 'melee party better' is already factored into the numbers we use to show their balance. When you look at FFlogs performance, and such, Embolden IS factored into the Red Mage, and if you look at the top logs, Red Mage's best case scenario still doesn't make up for the shortfall. Embolden is more dps than Jolt II, and more than your engagement/displacements in ideal conditions for that--we all know it's good.

It's just that it's not good enough to make up for the shortfall.

And that I think is the real problem here.[/QUOTE]

It really isn't. RDM is paying too much for what it brings. It's that simple. It just needs a liiiiitle bit more. Not the amount Summoner got, but... it's almost there. Fix that, the job will be good.