Cringe. No. No no no no no.
For proper balance you look at the spread. You don't pick a percentile outside standard deviation and go 'Here, this is where you go for balance.' You look at how many are above standard deviation. You look at how many are below. You look at what the average is. You look at baddies bringing it down. You look at overperformers getting padded pulling it up. You look at the number of parses.
You. Look. At. It. All. There is no other analysis that makes sense. You don't cherry pick. Balance within a job is NOT exclusively 'the 95th percentile'. You do look at the top end but you also consider how much of the spread is close to that mark--a job where the 95th is 2% DPS away from the median but the 5th is 50% away from the median is a completely different scenario than one where the 95th is 50% away from the median but the 5th is 2% away from the median, as an example.
Picking the 95th percentile is, literally, selecting a single data point, and calling it an analysis. That's literally ONE parse. Show up to a science or statistics class with a single data point and you just failed your lab/analysis. If it's not good enough to get a C in an entry level course, it's not a terribly strong argument.
Agreed! And yet, that's a part of balance! If RDM is lagging at low parses, that's a part of balance! The problem is that what we DON'T have, which is actually more important to balance for a job like RDM, is attempts->clear %. If the job has less DPS, but a higher than normal clear%, then it's saving runs.RDM is partically punished at lower percentiles.
The fallacy in the 'only 95%' argument is that it thinks that job balance is based around the idea of farm parties, and not around progression or clears; that would be like if Dark Souls devs decided a given weapon was to be nerfed because it was used in world-record speedruns--that'd be rediculous.
The reason the devs know RDM needs help, it's not because of fflogs data--it's because RDM is lagging behind in clears despite being a job without major clunk, after being a highly popular DPS in the previous expansion that wasn't gutted in its kit. I can guarantee, they aren't looking at a single percentile of data, and would be rigorous. If we wish to convince them of balance issues, it behooves us to be rigorous. 'just use 95th' is lazy.


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