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  1. #24
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    [QUOTE=Rilifane;5273275]
    This is something that can be looked into so one job isn't considered too difficult or punished over others and thus rarely played. But the dps range of jobs on the various ex and savage bosses are generally more an indicator for how easy it is to master one job compared to others.
    Which is a vector of balance; ergo; should be looked at. Describing something that is completely a part of job balance, and saying 'No, we shouldn't look at that' is lazy data-use.

    I had a longer explanation, but really, this is the meat--you bring up points of job balance and then say we should not look at them, and then wonder why I am criticizing 'look at 95' as lazy. It's lazy. It's lazy thinking, lazy hypothesis, asking us to look lazily at data because you're afraid 'the bads' will influence job balance for some undefined reason.

    Fact: Difficulty is based around prog therefore that is where balance is most important. Looking at post-prog mastery only shows how well a job can do on shit it's already conquered. This is important for balance, of course, but it is not the only vector, and 'look at 95' ignores those vectors at the expense of real balance.

    If another player kills you and your dps drops it's because another player killed you, not because of poor balance and it shouldn't be considered for future changes.
    is as strong an argument for not looking at a single data point as I could make, so I don't know why you could make this argument, not realize there's a similar argument in padding ('my dance partner was a god' 'my buff was physical only so we excluded magic classes') and that therefore forces one to conclude that looking at a -single parse- (which is exactly what 'look at 95 is') is bad.
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    Last edited by Gruntler; 01-12-2020 at 10:42 AM.