Page 1 of 6 1 2 3 ... LastLast
Results 1 to 10 of 62

Hybrid View

  1. #1
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90

    upcoming rdm changes?

    I heard in the live letter they announced rdm was getting some sort of adjustments yet I haven't seen anything on what kind they are.

    Are we looking at embolden changes, aoe potency boosts, pvp adjustments, possible mp regain on certain abilities...anything we know about them?

    I know I'd prefer to get scorch to hit in a small area like blood lily as atm it doesnt feel like aoe builds up to anything.
    Hell, I'd be grateful if verflare got a sound change to the one used by exdeath or voidwalker for their flares. Verflare and Scorch don't sound very impactful compared to Verholy.
    (1)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    I foresee

    Embolden being all damage. It'll probably see a slight nerf to put it in line with everything else.

    Normalizing potency of Corps, Displacement, and Engagement. Charge system, shared charges.

    Moulinet getting some little extra to it - Reducing Contra SIxte CD or every 4 uses grants Holy/Flare.
    (1)

  3. #3
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Yeah I actually do forsee the single target getting reduced a little. While I'm not going to give the specific tactics, you can pull off a surprising amount of single target DPS as RDM now if you know how to do it.

    And I suspect there will be some kind of change to the AoE with Moulinet, not sure which direction this will go though.
    (1)

  4. #4
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Recon1o6 View Post
    I heard in the live letter they announced rdm was getting some sort of adjustments yet I haven't seen anything on what kind they are.

    Are we looking at embolden changes, aoe potency boosts, pvp adjustments, possible mp regain on certain abilities...anything we know about them?
    Potency boosts, and probably embolden change, seeing as that's very popular and not at all unreasonable.

    I know I'd prefer to get scorch to hit in a small area like blood lily as atm it doesnt feel like aoe builds up to anything.
    Your idea is bad. No really.

    4 EMouli's is 800 AoE potency in 6 seconds (333 AoE potency per target per GCD)

    A melee combo leading into Verfloly into Scorch, with Scorch being AoE, would be 700 AoE potency in 10.2 seconds (171 AoE potency per target per GCD, for reference, VTA2/Impact spam is 170 per target per GCD, so gratz on building to an additional potency? also, Scorch as AoE makes a single target go off the AoE balance, doing nothing to reduce the kill time of that group).

    Manafied EMouli from 100->0 is 7.5 seconds of 366.67 potency per GCD AoE burst, more than 400 under Embolden.

    Like, you do build up to something huge, that's not exactly small potatoes AoE there.

    Yeah I actually do forsee the single target getting reduced a little.
    AHAHAHAHAHAHAHAhahahahaha. Okay, that's a good one.

    Oh... you're serious?

    Really?

    oh... wow... you're not... like... pretending that your ability to outdo randos on dungeon bosses is actually quantifiable data for the job as a whole are you?
    (17)

  5. #5
    Player
    Atmaweapon510's Avatar
    Join Date
    Aug 2019
    Posts
    165
    Character
    Rhaeyn Baelasch
    World
    Hyperion
    Main Class
    White Mage Lv 90
    RDM aoe feels lackluster compared to every other class and I’m unimpressed by the potencies. Let’s compare to MCH as an example. Ver2 + Impact averages to 170 potency per GCD and it takes 20 seconds to use Enchanted moulinet once. Meanwhile, Spreadshot is 180 potency and it takes 25 seconds to build up to Hypercharge which lets you autocrossbow 5 times. Also, a lot of MCH kit adapts to aoe; Barrel stabilizer works just as well with ST and aoe unlike Acceleration, Drill upgrades to bioblaster, and Flamethrower gives you the option to stall your heat gain if you want to save hypercharge.

    I’m leveling BLM right now and almost every tool added translates well between ST and aoe and the aoe rotation evolves similarly to the ST rotation. I can sharpcast thunder, Manafont for flare, and lategame I know I can look forward to casting Freeze at 0 MP instead of waiting for an MP tick after Transpose. The only drawback is getting low level dungeons while leveling and having to do the awful fire 2 blizzard 2 rotation.

    RDM is just bland and I don’t feel any impact from chaining 5 E moulinets together. That’s 80 seconds to do 5 fierce demon fangs over 7.5 seconds and it’s also really annoying to position for. No other class has that long of a build up for such mediocre results.
    (4)
    Last edited by Atmaweapon510; 12-22-2019 at 06:53 AM.

  6. #6
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    I hope it will be just some very minor upgrade, like potency increase, and not a rework per se changing how the class works.
    (1)

  7. #7
    Player
    Metsonm's Avatar
    Join Date
    Nov 2016
    Posts
    289
    Character
    Met Rhukon
    World
    Shiva
    Main Class
    White Mage Lv 80
    I'm expecting just potency buffs, tbh. The flow of the class doesn't have any really jagged edges to sand down that can't wait for the expansion, so I doubt that will change.

    Maybe a very minor change, like embolden affecting everyone, and that'll maybe be enough to bring us up on par in some cases, but I can't see much more happening like a rotation rework.
    (4)

  8. #8
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Metsonm View Post
    I'm expecting just potency buffs, tbh. The flow of the class doesn't have any really jagged edges to sand down that can't wait for the expansion, so I doubt that will change.

    Maybe a very minor change, like embolden affecting everyone, and that'll maybe be enough to bring us up on par in some cases, but I can't see much more happening like a rotation rework.
    yeah that's what I think as well pot & embolden at least they should take a thought on it : /
    (0)

  9. #9
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Expected little pot fluff here and there

    Want reposte and scorch proc Dual cast
    (0)

  10. #10
    Player
    OneTrueMiqote's Avatar
    Join Date
    Jul 2019
    Posts
    32
    Character
    Reina Kousaka
    World
    Leviathan
    Main Class
    Thaumaturge Lv 80
    I expect a slight potency buff. Not big, but enough to put it more in-line with the other casters.

    Embolden being altered to buff all jobs would also be nice. Currently, running double casters with RDM has an inherent disadvantage in the form of Embolden. It doesn't have to necessarily be a flat change to all damage types but I'd be keen to see what they can come up with.

    Part of the problem with RDM's aoe is how long it takes to build up mana for Moulinet, and how quickly that mana is spent. Perhaps boosting the mana gained from the aoe spells would be a possibility so more Moulinets are possiblie.

    RDM's 2-targets rotation is also extremely lackluster. Making the additional mana gain from aoe spells to be worthy of using in 2-targets would improve the job's viability.
    (0)

Page 1 of 6 1 2 3 ... LastLast