Quote Originally Posted by Duelle View Post
I do appreciate the feedback.
I think it's spinning plates tho--there's no value to the change, it doesn't fix a problem:

RDM has good gamefeel right now, has opportunities to excel. It has GOOD movement abilities that let it keep damage going, and it has an answer to its 'can't displacement here' problem. It doesn't need a new rotation! RDM gamefeel is the best it's ever been!

People are not using it, because:

1- it's key worth (raise utility) is not good enough to justify the damage loss; Some data centers have NO RDM clears in Ultimate!
2- Embolden's worth has too much variance based on comp.

Thus they'll solve two problems. Potency boost, and Embolden homogeny (which we've asked for since the start).

No one will mind RDM getting a bit more oomph (we don't need to be top dps, that's not what we're asking for, we're asking to be -competitive- and worth taking to prog) and maybe then RDM will go back to being the popular job it once was!

But you won't fix RDM by breaking what is not needing to be broken. You don't need to fuck up it's AoE (just swap Impact Verthundaero 2 that'll get RDM in groups right?) you don't need to make its finishers AoE for no reason,

And im gonna be honest, some people here don't know RDM numbers; like how Verstone->Verthunder is 130 potency/second while Enchanted Reprise is 136 pps, but Reprise is 'bad' and so people aren't using it as much as they should because it isn't 'flashy' despite how REALLY GOOD IT IS as movement and mana fixing in the kit!

- Reduced GCD on E. Redoublement and Verfloly
You need the time after E. Redoub to Displacement out and you want weaving time for doubles in your kit the rest of the time. As well, this makes spell speed worse for us than it already is.

Quote Originally Posted by Cled-cat
They should somehow add the mana balancing into their AoE rotation too to reward you for managing it efficiently
Do you even AoE on RDM? Our mana generation is [3/3]/[0/7]/[3/3]/[7/0] which means we -always- generate 13/13 on every quad which means that our mana doesn't become unbalanced. Further, we don't have room on our bars to add any procs--our bars are the fullest of the casters right now, which is why stuff like Scorch and Verfloly have been moved to other buttons. This doesn't change the fact that changing our AoE won't solve a problem--RDM AoE is good right now. Dungeons MELT. Our problem is more difficult, single target, content, where our damage is not enough to justify our damage utility, to a point where people stop taking us, and RDM stopped being played.