Quote Originally Posted by Gruntler View Post
Fact: Difficulty is based around prog therefore that is where balance is most important. Looking at post-prog mastery only shows how well a job can do on shit it's already conquered. This is important for balance, of course, but it is not the only vector, and 'look at 95' ignores those vectors at the expense of real balance.
I don't get that. Prog is prog, meaning that it's likely that kits are not used at their most optimal potential. Specifically a RDM can see its DPS lowered by raising and MP challenges linked to that. And prog is finite, it's a matter of a few days / weeks. I agree that it is part of the overall balance and has to be considered, but it's always better to look mainly at optimal play on high end content because it simply trickles down to every use of said job. If a job performs well in Savage, there's no real reason for it to not perform in lower difficulty content. While a job that does well in dungeon does not necesseraly work well in savage (see 4.X WHM for instance)

The only "problem" here is that we tend to not have AoE at all in Savage / Ultimate so you can't really look at that kind of data. But jobs tend to be focused on single target rotation anyway.