Quote Originally Posted by Mavrias View Post
A big pull is a better test of your healer than a small pull. Did you accept the prompt to enter the dungeon? Yes. Did you say you need a second? No. So the obvious assumption is that you are indeed ready. Its a dungeon, not a savage fight. You shouldn't need a ready check and a countdown.

Additionally, after you wiped and you felt that you couldn't handle small pulls, did you actually communicate that you wanted to slow down to your tank?
Shouldn't have to, to be honest. She pulls a 3-group pull, and we wind up wiping because I hadn't played SCH in a bit (it's been a week or two), and she does 2 group pulls the rest of the dungeon until that gremlin area, which everybody should know by now those things hurt like hell and do a LOT of damage, and she decides do those two pulls literally back to back with no time in-between.

Really REALLY don't understand what the frick is everybody's hurry anymore that you gotta chain pull GOGOGOGOGOGOGO to the max. Slow down a little, yeesh.

Shouldn't have to go begging people to slow down. And if I did, then what? People get grumbly and disband then we sit around waiting for a replacement? Or they start talking down to me like people are doing in this thread? "You suck" because I don't like huge pulls that get me all flustered especially right from the beginning before I even warm up?

Sometimes it's nice to have a smaller pull or two at the beginning to get into the rhythm and get the muscle memory going. But mashing sprint and pulling the first 3 groups without even giving me time to say much of anything just puts me in a flustered mood and I start forgetting buttons, or sometimes hitting wrong buttons, and when you got a 3-group pull, you have literally zero room for error.

I don't play games for edge-of-your-seat action.

I like to have fun and relax a little. Sorry if that's a freaking crime in this GOGOGOGOGOGOGO mentality that a lot of players have these days.