Actually, reading the OP again, I think we all just got taken for a ride.
Read through it again, pay attention to the sequence of events, particularly, post second boss. Might just be me, but Holminster doesn't go like how its described.
I admitted later in the thread that my memory of the events were foggy due to me not running Holminster Switch in awhile.
I got confused, thinking the Gremlin area was after the 2nd boss, when it is after the 1st boss.
I don't have the Shadowbringers dungeons memorized off the top of my head, and I had posted this thread a few hours after the events in question actually happened. I just remembered that the tank immediately mashed sprint and took off on the very first pull, there was a wipe, and then later on with the Gremlin area, she ran me out of resources and kept overpulling with me being out of resources.
As for using Sprint, I also said earlier in the thread, that I have nothing against tanks using sprint, but uh,
How about not using Sprint and pulling the first three groups before you even test your healer, or even confirm they're ready?
A big pull is a better test of your healer than a small pull. Did you accept the prompt to enter the dungeon? Yes. Did you say you need a second? No. So the obvious assumption is that you are indeed ready. Its a dungeon, not a savage fight. You shouldn't need a ready check and a countdown.I admitted later in the thread that my memory of the events were foggy due to me not running Holminster Switch in awhile.
I got confused, thinking the Gremlin area was after the 2nd boss, when it is after the 1st boss.
I don't have the Shadowbringers dungeons memorized off the top of my head, and I had posted this thread a few hours after the events in question actually happened. I just remembered that the tank immediately mashed sprint and took off on the very first pull, there was a wipe, and then later on with the Gremlin area, she ran me out of resources and kept overpulling with me being out of resources.
As for using Sprint, I also said earlier in the thread, that I have nothing against tanks using sprint, but uh,
How about not using Sprint and pulling the first three groups before you even test your healer, or even confirm they're ready?
Additionally, after you wiped and you felt that you couldn't handle small pulls, did you actually communicate that you wanted to slow down to your tank?
Shouldn't have to, to be honest. She pulls a 3-group pull, and we wind up wiping because I hadn't played SCH in a bit (it's been a week or two), and she does 2 group pulls the rest of the dungeon until that gremlin area, which everybody should know by now those things hurt like hell and do a LOT of damage, and she decides do those two pulls literally back to back with no time in-between.A big pull is a better test of your healer than a small pull. Did you accept the prompt to enter the dungeon? Yes. Did you say you need a second? No. So the obvious assumption is that you are indeed ready. Its a dungeon, not a savage fight. You shouldn't need a ready check and a countdown.
Additionally, after you wiped and you felt that you couldn't handle small pulls, did you actually communicate that you wanted to slow down to your tank?
Really REALLY don't understand what the frick is everybody's hurry anymore that you gotta chain pull GOGOGOGOGOGOGO to the max. Slow down a little, yeesh.
Shouldn't have to go begging people to slow down. And if I did, then what? People get grumbly and disband then we sit around waiting for a replacement? Or they start talking down to me like people are doing in this thread? "You suck" because I don't like huge pulls that get me all flustered especially right from the beginning before I even warm up?
Sometimes it's nice to have a smaller pull or two at the beginning to get into the rhythm and get the muscle memory going. But mashing sprint and pulling the first 3 groups without even giving me time to say much of anything just puts me in a flustered mood and I start forgetting buttons, or sometimes hitting wrong buttons, and when you got a 3-group pull, you have literally zero room for error.
I don't play games for edge-of-your-seat action.
I like to have fun and relax a little. Sorry if that's a freaking crime in this GOGOGOGOGOGOGO mentality that a lot of players have these days.
I do big pulls because they're more entertaining than small pulls. Them being faster is just a nice bonus. I don't want to slow down. That's boring. But I will if my group asks me to. If they don't ask, then we're doing big pulls. You being unwilling to communicate is your fault, and hence your problem. You don't want to do big pulls? Say something or just drop from party.Shouldn't have to, to be honest. She pulls a 3-group pull, and we wind up wiping because I hadn't played SCH in a bit (it's been a week or two), and she does 2 group pulls the rest of the dungeon until that gremlin area, which everybody should know by now those things hurt like hell and do a LOT of damage, and she decides do those two pulls literally back to back with no time in-between.
Really REALLY don't understand what the frick is everybody's hurry anymore that you gotta chain pull GOGOGOGOGOGOGO to the max. Slow down a little, yeesh.
Shouldn't have to go begging people to slow down. And if I did, then what? People get grumbly and disband then we sit around waiting for a replacement? Or they start talking down to me like people are doing in this thread? "You suck" because I don't like huge pulls that get me all flustered especially right from the beginning before I even warm up?
Sometimes it's nice to have a smaller pull or two at the beginning to get into the rhythm and get the muscle memory going. But mashing sprint and pulling the first 3 groups without even giving me time to say much of anything just puts me in a flustered mood and I start forgetting buttons, or sometimes hitting wrong buttons, and when you got a 3-group pull, you have literally zero room for error.
I don't play games for edge-of-your-seat action.
I like to have fun and relax a little. Sorry if that's a freaking crime in this GOGOGOGOGOGOGO mentality that a lot of players have these days.
You have fun your way, others have fun their way. You can find a compromise if you just open party chat and type.
Also lol "zero room for error" in a three pack pull. There's plenty of room for error, so long as you know what all your buttons do. No one is perfect but somehow plenty of people get through pulls like that (and larger) all the time.
(1/2)
You. Are not. The victim.
Stop seeking sympathy.
You messed up. You want to blame others, but only yourself is to blame.
It's not the PLD's fault you were rusty on SCH. It's not the PLD's fault you used your skills inadequately.
You failed to communicate with your group. That's on you.
"Shouldn't have to go begging people to slow down. And if I did, then what? People get grumbly and disband then we sit around waiting for a replacement? Or they start talking down to me like people are doing in this thread?"
Yes. You actually SHOULD be speaking up. A closed mouth doesn't get fed. If you ask the PLD to slow down, either they do so, and you move on, or they complain and you leave the instance and move on. Jumping immediately to the worst case scenario instead of just trying to communicate is a failure on your end.
"I don't play games for edge-of-your-seat action.
I like to have fun and relax a little."
Your fun =/= everyone's fun.
You aren't looking for compromise. You're looking to be catered to. You want everyone you meet in duty finder to acquiesce to you. That's so blindly selfish that yes, maybe you do need to reevaluate whether or not you should just stick to trusts or not. At least in trusts you do 100% control the pace of the dungeon.
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