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  1. #1
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by SaberMaxwell View Post
    The solution then is to pre form your own group, not expect DF to conform to your standards especially when you won't communicate them.

    "But so should they!"

    Well that's the problem of pugging innit, it put you and Speed Racer in the same group and obviously you two didn't get along. Solution for either of you is to put up or preform. Looks like you both chose to put up with it.
    Or..... you could compromise and do middle-ground.

    Yeah, 1 group pull is a bit boring, even in my opinion.
    3 Group pulls, at least as SCH, is too stressful.

    So.... what's between 1 and 3?

    Right, 2.

    EDIT: I will also note that yesterday I had a Shisui run, and the tank there did a 3 group pull and it was rather smooth. I'm thinking that maybe either ShB dungeons are tuned a bit high, esp Holminster, or maybe the fact that being Level Sync'd makes a rather big difference in how smooth things go. Which goes back to my initial complaint: If the healer isn't Sync'd, I think a 2 group pull to start with is probably better and see how much they struggle, or if they breeze through it like it's nothing, watch for things like whether or not you notice them casting DPS spells. If you do a 2 group pull and you see very little DPS out of the healer, chances are they are struggling and 3 group pull is not a good idea.
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    Last edited by Maeka; 12-22-2019 at 01:57 AM.

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Maeka View Post
    Or..... you could compromise and do middle-ground.

    Yeah, 1 group pull is a bit boring, even in my opinion.
    3 Group pulls, at least as SCH, is too stressful.

    So.... what's between 1 and 3?

    Right, 2.
    Admittedly, for Holminster that is a good compromise since the Bear + Wolves could end up nasty if the Healer is mediocre. The Scorpions might end up being much for worse Healers.
    (1)

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Maeka View Post
    EDIT: I will also note that yesterday I had a Shisui run, and the tank there did a 3 group pull and it was rather smooth. I'm thinking that maybe either ShB dungeons are tuned a bit high, esp Holminster, or maybe the fact that being Level Sync'd makes a rather big difference in how smooth things go. Which goes back to my initial complaint: If the healer isn't Sync'd, I think a 2 group pull to start with is probably better and see how much they struggle, or if they breeze through it like it's nothing, watch for things like whether or not you notice them casting DPS spells. If you do a 2 group pull and you see very little DPS out of the healer, chances are they are struggling and 3 group pull is not a good idea.
    Holminster is the odd one out this expansion. Of the leveling dungeons, outside Mt Gulg's megapulls, it's the most dangerous one. Nobody's got their new tools for the most part, and you might get paired with DPS who don't get significant expansions to their aoe through level 72 skills.

    It should be noted that Stormblood leveling dungeons are indirectly nerfed with the baseline tanking changes, though Bardrams in particular feels like it got tuned down on 5.0 release.
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