Quote Originally Posted by NyneSwordz View Post
Its clear to me that nf is an action meant ot be used in dungeons or solo, so just remove the party target req to make that less cumbersome.
How in the hell is it meant to be used solo when it's literally impossible to use it while solo?
The dungeon part kind of makes sense, although you could really use some perspective by doing something outside of just dungeons. Skills aren't really designed to be used just in one type of content.

Quote Originally Posted by NyneSwordz View Post
Or if se never intended it to be used solo, in which case they should remove the self heal entirely just to make it clear.
Oh no, god forbid we have a skill that can be used for more than one thing, war brain is gonna get too confused with all the options. It's supposed to be both an OT support skill and a heal for you, why is it so hard to wrap your head around?

Like, I'm with you on that it'd be great if they added self targeting option for NF like DRG eye, but damn your arguments are nonsense. Actual nonsense.

Quote Originally Posted by NyneSwordz View Post
Or do other workarounds to give the war some of the self healing back which made them fun. Make give ic/cc some healing which was lost with ib and sc. Or something.
Actually I think NF as opposed to old Bloodbath is pretty damn fun and super fitting for the job. For once WAR's short burst dmg focused offense, synergizes with their survivability and that's a fantastic concept. With decent timing you can get great health returns without making it too op like some past iterations and unlike having automatic heal attached to your regular attacks, it rewards good skill use.