The self heal is only useful if you're taking damage. You know, like while solo.
Pretty sure most tank skills are designed around just one type of content.
Last edited by Brightamethyst; 11-08-2019 at 09:57 AM.
Tanks take damage in literally any type of battle content, that's kind of the point of the role.
Word "content" isn't a synonym for "combat" and what are you getting at anyways?
Are you trying to be funny or just posting while high, because I honestly can't tell.
Off-tanking is a thing. 24-mans are a thing. Hunts are a thing. You know, all those things that don't involve being the main tank all the time? That's battle content where you're probably not taking damage.
Meant to write 'content', fixed that. But also, yes. Tank skills are designed around being a tank, and sometimes even specifically around raids and trials (shirk.) Rampart does nothing if you're not tanking.
Raid damage is a thing, double busters are a thing, adds are a thing, all that even in casual content. In extreme/savage you will rarely get to be "just-another-dps" kind of OT, due to swaps and again double TBs as well as double autos. "Tanks take damage in literally any type of battle content" doesn't translate to "tanks take damage literally 24/7, all the time, without a second of respite".
So why imply that solo is the only time you'd take damage? Especially damage that even needs healing. Basically, what is your point?
My original comment was poking at NyneSwordz somehow coming to a conclusion that a skill that requires a separate target to use could've been designed for solo specifically, despite solo situations, by definition, not allowing for an additional target. You know, because you're solo.
Dungeons, msq, trials, raids, alliance raids, deep dungeons are all different types of content and Rampart and Nascent Flash are useful in all of those. Shirk is useful in all of those excluding dungeons(both types) and MSQ. Every skill is useful in more than one type of content, it doesn't mean "every single type of content" and I never implied that.
Again: what is your point? And why are you taking everything as either 100 or 0?


If you NEED a self heal in solo content, especially as a tank with the extra health and other cooldowns, you have other problems.
And well...If it was true that most tank skills are designed around just one type of content, which it isn't, they'd be designed around raiding. And you know what's been super common this expansion (when the skill was added) in raids? Double tank busters.
E1S - Double lasers, Spear tank busters.
E2S - Shadowflame.
E3S - Riptide
E4S - Megalith, Blue TBs, Stonecrusher if you don't invlun them.
Thats not even counting the massive raidwide damage. Edens Gravity, Flares, Puddles, Yellow, orange and blue marks...
When was NF added? Shadowbringers.
When did Double tank busters start becoming more common? Shadowbringers.
In which expansion did a tank need to use self healing in solo content? None of them.
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