Quote Originally Posted by Carstien View Post
That's not what [Nascent Flash] is for though. You're thinking of it like a cooldown, it isn't, it's half a cooldown. It's the half of tbn that you can target other players with, the half of heart of stone. It's not clemency, it's intervention.
By what authority can you claim that though? As designed, Nascent Flash functions as both a personal cooldown and an off-tank support cooldown. Comparing it to the other off-tank support cooldowns is misguided because it's not like the other off-tank support cooldowns.

You're not meant to have another free cooldown choice.
Again, by what authority can you claim that? The fact of the matter is that WAR has a cooldown choice between Nascent Flash and Raw Intuition. Is that a problem, for some reason?

That's how we use it now, for the part that heals us but I think it would serve us right if the devs just took the self healing off it and left it as a heal and mitigation for a partner.
Why though? Nascent Flash is powerful and is one of the few remaining abilities that produces a synergy between offense and defense.

In the absence of a job balance issue, removing the self-healing component of Nascent Flash will only make WAR less interesting; I can't fathom why anyone would suggest or support such a change.