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  1. #1
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Aurelius2625 View Post
    So many bads that don't understand how to use their cooldowns, and fundamentally don't understand tanking.

    Aurora is fantastic when paired with Superbolide, it's also besides NF the only CD that you can toss on someone to heal them that is always 1200 potency. Aurora is for sustain, not for instant heals, which is better than equilibrium since you usually save Eq for something big, versus using it on CD to smooth out auto damage, which, if you even cared to learn about tanking, autos are far more damage than anything else a tank receives over the course of the fight.

    NF is amazing, anyone who says different is a fool who can't use it properly. it's meant to be paired with heavy hitting GCDs like IC, or during IR, or when you have gauge to burn during raid buff windows. The amount of healing is absurd that you can achieve - FOR FREE. PLD, beyond prog, should never clemency, it's an enormous decrease in damage if you do so.

    Perhaps use your cooldowns properly? Dunno what to tell you.
    No one says NF as a heal sucks. The party target requirement sucks and should be removed.

    Its clear to me that nf is an action meant ot be used in dungeons or solo, so just remove the party target req to make that less cumbersome.

    Or if se never intended it to be used solo, in which case they should remove the self heal entirely just to make it clear.

    Or do other workarounds to give the war some of the self healing back which made them fun. Make give ic/cc some healing which was lost with ib and sc. Or something.
    (1)

  2. #2
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by NyneSwordz View Post
    Its clear to me that nf is an action meant ot be used in dungeons or solo, so just remove the party target req to make that less cumbersome.
    How in the hell is it meant to be used solo when it's literally impossible to use it while solo?
    The dungeon part kind of makes sense, although you could really use some perspective by doing something outside of just dungeons. Skills aren't really designed to be used just in one type of content.

    Quote Originally Posted by NyneSwordz View Post
    Or if se never intended it to be used solo, in which case they should remove the self heal entirely just to make it clear.
    Oh no, god forbid we have a skill that can be used for more than one thing, war brain is gonna get too confused with all the options. It's supposed to be both an OT support skill and a heal for you, why is it so hard to wrap your head around?

    Like, I'm with you on that it'd be great if they added self targeting option for NF like DRG eye, but damn your arguments are nonsense. Actual nonsense.

    Quote Originally Posted by NyneSwordz View Post
    Or do other workarounds to give the war some of the self healing back which made them fun. Make give ic/cc some healing which was lost with ib and sc. Or something.
    Actually I think NF as opposed to old Bloodbath is pretty damn fun and super fitting for the job. For once WAR's short burst dmg focused offense, synergizes with their survivability and that's a fantastic concept. With decent timing you can get great health returns without making it too op like some past iterations and unlike having automatic heal attached to your regular attacks, it rewards good skill use.
    (4)

  3. #3
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Satarn View Post
    How in the hell is it meant to be used solo when it's literally impossible to use it while solo?
    The self heal is only useful if you're taking damage. You know, like while solo.


    Quote Originally Posted by Satarn View Post
    Skills aren't really designed to be used just in one type of content.
    Pretty sure most tank skills are designed around just one type of content.
    (0)
    Last edited by Brightamethyst; 11-08-2019 at 09:57 AM.

  4. #4
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Brightamethyst View Post
    The self heal is only useful if you're taking damage. You know, like while solo.
    Pretty sure most tank skills are designed around just one type of combat.
    Tanks take damage in literally any type of battle content, that's kind of the point of the role.
    Word "content" isn't a synonym for "combat" and what are you getting at anyways?

    Are you trying to be funny or just posting while high, because I honestly can't tell.
    (2)

  5. #5
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Satarn View Post
    Tanks take damage in literally any type of battle content, that's kind of the point of the role.
    Off-tanking is a thing. 24-mans are a thing. Hunts are a thing. You know, all those things that don't involve being the main tank all the time? That's battle content where you're probably not taking damage.


    Quote Originally Posted by Satarn View Post
    Word "content" isn't a synonym for "combat" and what are you getting at anyways?
    Meant to write 'content', fixed that. But also, yes. Tank skills are designed around being a tank, and sometimes even specifically around raids and trials (shirk.) Rampart does nothing if you're not tanking.
    (0)

  6. #6
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Brightamethyst View Post
    Off-tanking is a thing. 24-mans are a thing. Hunts are a thing. You know, all those things that don't involve being the main tank all the time? That's battle content where you're probably not taking damage.
    Raid damage is a thing, double busters are a thing, adds are a thing, all that even in casual content. In extreme/savage you will rarely get to be "just-another-dps" kind of OT, due to swaps and again double TBs as well as double autos. "Tanks take damage in literally any type of battle content" doesn't translate to "tanks take damage literally 24/7, all the time, without a second of respite".

    So why imply that solo is the only time you'd take damage? Especially damage that even needs healing. Basically, what is your point?

    My original comment was poking at NyneSwordz somehow coming to a conclusion that a skill that requires a separate target to use could've been designed for solo specifically, despite solo situations, by definition, not allowing for an additional target. You know, because you're solo.


    Quote Originally Posted by Brightamethyst View Post
    Meant to write 'content', fixed that. But also, yes. Tank skills are designed around being a tank, and sometimes even specifically around raids and trials (shirk.) Rampart does nothing if you're not tanking.
    Dungeons, msq, trials, raids, alliance raids, deep dungeons are all different types of content and Rampart and Nascent Flash are useful in all of those. Shirk is useful in all of those excluding dungeons(both types) and MSQ. Every skill is useful in more than one type of content, it doesn't mean "every single type of content" and I never implied that.

    Again: what is your point? And why are you taking everything as either 100 or 0?
    (2)

  7. #7
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Brightamethyst View Post
    The self heal is only useful if you're taking damage. You know, like while solo.



    Pretty sure most tank skills are designed around just one type of content.

    If you NEED a self heal in solo content, especially as a tank with the extra health and other cooldowns, you have other problems.

    And well...If it was true that most tank skills are designed around just one type of content, which it isn't, they'd be designed around raiding. And you know what's been super common this expansion (when the skill was added) in raids? Double tank busters.

    E1S - Double lasers, Spear tank busters.
    E2S - Shadowflame.
    E3S - Riptide
    E4S - Megalith, Blue TBs, Stonecrusher if you don't invlun them.

    Thats not even counting the massive raidwide damage. Edens Gravity, Flares, Puddles, Yellow, orange and blue marks...

    When was NF added? Shadowbringers.
    When did Double tank busters start becoming more common? Shadowbringers.
    In which expansion did a tank need to use self healing in solo content? None of them.
    (3)