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  1. #1
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Conando View Post
    Tanks are a lot more balanced than they’ve ever been, though. It’s come down to personal preference this time around. The difference in damage between them is minimal, none have weak defenses, and in fact Warrior has the STRONGEST defenses right now. I’d say the only issue is WAR is pigeonholed into MT because of the relative weakness of Flash in comparison to the other tanks’ similar skill, though Shake It Off is still QUITE nice.
    Yeah but... WAR is by far the least played tank at least in end game content by a wide margin compared to the other tanks which are relatively around the same numbers. Tanks might be 'balanced' between each other but that doesn't mean they are all enjoyable to play baised on community play choices nor does it mean the tank role itself is balanced.
    (0)

  2. #2
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by BarretOblivion View Post
    Yeah but... WAR is by far the least played tank at least in end game content by a wide margin compared to the other tanks which are relatively around the same numbers. Tanks might be 'balanced' between each other but that doesn't mean they are all enjoyable to play baised on community play choices nor does it mean the tank role itself is balanced.
    I mean, a new tank being introduced has nothing to do with it? Perhaps some people were just tired of playing WAR after all this time, especially considering it didn't really evolve all that much for this expansion. I'm not saying that "a new tank" is the only metric effecting tank numbers, but it's worth tossing it in there as a consideration. WAR didn't really get worse as much as it may just be getting old. Even if its damage was closer to, or exceeding, GNB a lot of people would still be playing GNB, PLD and (probably to a lesser extent) DRK because of the evolution of their kits. I don't think WAR's usage would spike if they merely got a damage increase. IMO that doesn't leave much room for any argument about "tank balance" because balance-wise they're actually quite alright. It simply has more to do with a new job and it's new playstyle, nice improvements to PLD playstyle and interest in DRK re-work while WAR simply sits back mashing the same buttons it's been mashing for the last 3-4 years.
    (1)

  3. #3
    Player
    Talam's Avatar
    Join Date
    Dec 2013
    Posts
    15
    Character
    Kyrion Exile
    World
    Balmung
    Main Class
    Marauder Lv 80
    Quote Originally Posted by whiskeybravo View Post
    while WAR simply sits back mashing the same buttons it's been mashing for the last 3-4 years.
    Yea... I mean, the biggest change to WAR came from HW, when we got fell cleave, and everything since then has revolved around getting as many fell cleaves as you can while berserk/inner release is up.

    Don't get me wrong, I love WAR, because I loved being a big tough guy with an axe and the ability to self-sustain. But Shadowbringers has kind of cut into that identity hard and with that gone, the actual mechanics of WAR is not very interesting.
    (0)

  4. #4
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by BarretOblivion View Post
    ...
    There were a lot of people in previous expansions who played WAR not because it was fun or aesthetically interesting, but because it was mandatory.
    (2)