Quote Originally Posted by RitsukoSonoda View Post
Which was a far slower process when those relic stages were first added even when trying to optimize to only do the duties that currently had bonus light. And also a process that was often aggravating because your duties unless running entirely with people in your FC or friends list would often have multiple people that join and leech resulting in wipes because you couldn't just unsync the content to clear it or would result in the duty taking far longer than it should have.
Speed isn't everything. For some, the variety and ability to mix it up in how you tackled steps is way more important.

I played EQ for years. I did de-leveling, and hell levels (which apparently XI managed to avoid), sitting in one spot and pulling mobs, camping the items just to start my pre-epic quest for days, etc. This experience is nothing new to me. Eureka is the most god-awful boring content I have ever experienced in this game. I will never get tired of instances, because I remember when LDoN came out in EQ and we could actually *move through an instance*. It's laughable for me that I would willingly go back to camp and grind. Which is why I quit with 13 light left to get in Pagos. I couldn't do it anymore.

They can keep Eureka-like content as one path for the relic for those who like it. But they need another path that relies more on the original type of options. And the ability to move between the paths. Then players *could* dip their toe into the Eureka-like content if they wanted to for a step, and then do the next using another option. Having variety will only benefit them here.