Quote Originally Posted by Kalise View Post
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Not wanting to farm old content and not wanting to do a content designed for something are not the same thing. One can easily be labeled as lazy design (which have been numerous times before) and the other can't be labeled that so easily until the content is out and tried.

Imagine if SE was to stop making new contents and expansions and instead just kept adding rewards to force you to farm old content, is that going to prolong the life of the game the same way as if they added new content for these rewards? Of course not (assuming both the old and new content are good). And hence why both are not comperable.

And when we say Eureka was designed for the relic, we mean it was created as the mean of obtaining it. Having the story not to do anything with the relic doesn't mean eureka wasn't made for it. Savage was designed for the challenge and obtaining the raid weapons. But there's no story whatsoever to relate them.

And having the devs say they designed it for the relic is enough for that. Just because the story wasn't made so doesn't contradict that they designed a content to be the mean of obtaining the relic. Just like my savage example. The content was designed to be the mean of obtaining the weapon and gear. There's no need to have a story to tie it or require it to be useful to do said content. But even then, the eurekan relic has a big advantage in Eureka when you upgrade it to Physeos and gain additional elemental damage. A lot are now light farming in pagos easily with the huge damage gain from Eurekan relic and gear (I soloed the bunny fate in pagos when 30 people were in the instance. And at another point, a tank that had no elemental gain died to the bunny fate boss while the boss barely can do significant damage to me).