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  1. #24
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Nariel View Post
    Its the other way around. The raid is design to add content in the game, the weapon is a reward to make it worth doign more than once. You have a pretty strange way to see how the game work, are you aware that getting weapon isn't the core feature and close to nothing is build around the gear itself outside of curency and upgrading system. One more reason why I can't believe they put that much effort and ressources in a weapon that wasn't that much popular for the core audience of the game especially when the weapon is just a side quest in the content "designed for it".
    Imagine how many would bother doing ultimate raids or savage if they gain nothing but challenge for doing it (second coils savage?). With no rewards, a majority wouldn't bother with a content if they knew it will just be nerfed when unsynced. I for one wouldn't bother if there's no reward, since I pug my way through all savage content. So I'm not gonna waste hours of progging if it's only for completing it if I know I'll just do it a lot more quicker unsynced.

    In Eureka, you don't only obtain the relic weapon. You get full gear sets, mounts, minions, glamour, hairstyles and furniture and lots more. So it fits a big content to have all these rewards with it. But the main purpose of it was to be the mean of obtaining the relic. Furthermore, if you're only interested in the relic, getting it is a piece of cake and also in a very short time compared to the previous way.
    (3)
    Last edited by Alucard135; 03-22-2019 at 07:03 AM.