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  1. #701
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    The former is pretty jarring because having to walk across the entirety of Canada everytime you enter a new zone to go through the story is whack.
    (1)

  2. #702
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,541
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    Which was a far slower process when those relic stages were first added even when trying to optimize to only do the duties that currently had bonus light. And also a process that was often aggravating because your duties unless running entirely with people in your FC or friends list would often have multiple people that join and leech resulting in wipes because you couldn't just unsync the content to clear it or would result in the duty taking far longer than it should have.
    Speed isn't everything. For some, the variety and ability to mix it up in how you tackled steps is way more important.

    I played EQ for years. I did de-leveling, and hell levels (which apparently XI managed to avoid), sitting in one spot and pulling mobs, camping the items just to start my pre-epic quest for days, etc. This experience is nothing new to me. Eureka is the most god-awful boring content I have ever experienced in this game. I will never get tired of instances, because I remember when LDoN came out in EQ and we could actually *move through an instance*. It's laughable for me that I would willingly go back to camp and grind. Which is why I quit with 13 light left to get in Pagos. I couldn't do it anymore.

    They can keep Eureka-like content as one path for the relic for those who like it. But they need another path that relies more on the original type of options. And the ability to move between the paths. Then players *could* dip their toe into the Eureka-like content if they wanted to for a step, and then do the next using another option. Having variety will only benefit them here.
    (4)

  3. #703
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Honestly, I think this is the best way they've handled the grindy relic so far. Having it's own thing; being it's own path towards gearing. The relic weapon has mostly been a novelty in my eyes even if it's effective. But HW's relic was a real low point if you ask me. It was a 2nd tome weapon. Why have two tome weapons? ARR's was all about fates and reusing outdated dungeons pretty much.

    I get that some people don't like Eureka but want a relic, but I just have one thought: perhaps the obtaining a relic isn't supposed to be a forgone conclusion. Excluding tome stuff, you kinda have to go out of your way to get most gear and by that I mean there is only one way to get any particular piece at least when it was relevant. Do savage for the raid gear, Heaven on high for Empyrean, Eureka for relic. Seems pretty normal to me.
    (8)

  4. #704
    Player
    purgatori's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    302
    Character
    Purgatori Sakkara
    World
    Sophia
    Main Class
    Dark Knight Lv 92
    Quote Originally Posted by TaleraRistain View Post
    Speed isn't everything. For some, the variety and ability to mix it up in how you tackled steps is way more important.

    I played EQ for years. I did de-leveling, and hell levels (which apparently XI managed to avoid), sitting in one spot and pulling mobs, camping the items just to start my pre-epic quest for days, etc. This experience is nothing new to me. Eureka is the most god-awful boring content I have ever experienced in this game. I will never get tired of instances, because I remember when LDoN came out in EQ and we could actually *move through an instance*. It's laughable for me that I would willingly go back to camp and grind. Which is why I quit with 13 light left to get in Pagos. I couldn't do it anymore.

    They can keep Eureka-like content as one path for the relic for those who like it. But they need another path that relies more on the original type of options. And the ability to move between the paths. Then players *could* dip their toe into the Eureka-like content if they wanted to for a step, and then do the next using another option. Having variety will only benefit them here.
    I agree 100%... Except that I remember the EQ grind being more tolerable. At least there, I could set up camp a particular spot by my lonesome and still be sure to make some sort of progress. The map was also fairly easy to navigate, and there weren't any sleeping dragons or mobs with weird aggro rules. That's why I contend that Eureka actually represents a worse version of ye olde MMOs.
    (1)

  5. #705
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,106
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Kalise View Post
    I can't understand the folks who claim that the Relic should be separated in to some new content to allow them to completely bypass the Tome grinding and old content.

    If we use that argument, then we need to apply it to other things.

    If I don't like Savage, I should have a way to grind for the Savage weapon without setting foot into Savage.

    If I don't like Extreme Primals, I should have a way to grind for their weapons without setting foot into Extreme Trials.

    If I don't like Ultimate, same boat.
    Or wanting to have "pvp" top 100 Rewards and not be willing to set foot in to the Feast.
    (0)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  6. #706
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,501
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by TaiyoShikasu View Post
    The former is pretty jarring because having to walk across the entirety of Canada everytime you enter a new zone to go through the story is whack.
    We can all use more Terry Fox in our lives.
    (0)

    http://king.canadane.com

  7. #707
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kalise View Post
    I can't understand the folks who claim that the Relic should be separated in to some new content to allow them to completely bypass the Tome grinding and old content.
    The thing is, grinding old content is not a content in itself, so we can't use the argument that way. These old content already served their own purposes and have their own rewards. So grinding old content and tomes is not a content designed for the relic in mind, unlike Eureka.

    Quote Originally Posted by Araxes View Post
    Or wanting to have "pvp" top 100 Rewards and not be willing to set foot in to the Feast.
    Exactly! just like wanting to have the relic and not be willing to set foot in Eureka.
    (2)

  8. #708
    Player
    Sheriyana's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    335
    Character
    Namissa Minami
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Reynhart View Post
    How can you cope with each new open-world zone where flying is unavailable after you acquired it in an earlier zone ? Or with every expansion when you go from level cap to entry level ?
    This is such a flawed argument, you know a new expansion comes out every 2 years, not every other patch? It's a lot easier to tolerate something when you have to get through it every 2 years, not 4 times in an expansion besides the actual expansion leveling and flying unlocks. I can say for myself that I'm tired of these arbitrary leveling systems in content where it serves no purpose, in the actual game you level your job and there's actual progression, in Eureka you level because SE wanted to pad out the content. It would have made much more sense if the weapon had it's own progression system, you'd be leveling the weapon, the whole point of the content. At least then there'd be a proper reason for the leveling.
    (2)

  9. #709
    Player
    Conquistadork's Avatar
    Join Date
    Jun 2017
    Posts
    103
    Character
    Mao Mao
    World
    Diabolos
    Main Class
    Summoner Lv 80
    I don't mind doing new content for Relics but at least make it so we can do it solo.
    (1)

  10. #710
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Funnily enough, Eureka is the only people want to bypass.

    For the PvP reward, with the exception of hairstyle or maybe those top 100 mount I never hear anybody asking fot PvP armor/weapon to be obtainable out of it or even being bypassed for any of its reward.

    Can't remember a single post asking for primal loot to be obtainable anywhere else, at best I think I heard about mount rate drop to being a bit rash but then again its still not about getting them without fighting the boss.

    Ultimate too, even being a bit more recent I can't find a thread about getting the flashy bahamut weapon or ultima one outside of it.

    Same goes for savage, I can't remember a serious thread about getting the weapon outside of it maybe because that was adressed back in 2.x with the relic being par with it once the last relic patch hit.

    But the relic was alway a hot topic and alway asked to get more and more option so nothing new under the sun. Its not even a complicated thing to understand : The relic had option often if not alway tied to the main content of the game, now they are none but one and a niche one to add more salt to the wound so people that aren't in to it ask for option for it to be more fun to get, its not even like you'd loose anything but having only people enjoying themselves to play with in place of salty hater gettin' no fun out of it.
    (3)

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