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  1. #91
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Videra View Post
    I've never been a fan of this misconception that tanking is a difficult role. Gunbreaker starting at sixty is just fine, and I'm sorry to say it. But. If someone would barely be able to function as a new tank? They'll be worse as a DPS.
    Especially in this game, as rude as it sounds. Maximizing the tanking and healing role certainly has nuance and skillcap (mainly via maximizing DPS...), but just facerolling AOE enmity okay enough to eke out a dungeon and push a CD once in a while when you drop below half? That's pretty much impossible to fail at given how strong Square has made tanks and healers in this game. Just don't mass pull and you are pretty much guaranteed to get through every dungeon okay as long as you or the healer aren't afk.
    (2)

  2. #92
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by loreleidiangelo View Post
    ------.
    Well by certain people's standards these days, if a Tank Player can't mass pull then they are considered bad tanks no matter if they complete the dungeon or not.

    The standard to finish the dungeon as fast as possible really warped what Tank's jobs are in the group being to keep the group alive to complete the group task.
    (4)

  3. #93
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,045
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Burningskull View Post
    My OCD wants the starting level of the new jobs to be 50. In HW they started at lvl 30. Which I thought was cool sense the new jobs didn't have a base class and you get other jobs at 30 anyway I was fine with. Then they locked them in HW areas that you had to be level 50 to get to anyway so... that was annoying. Then SB came out and the new jobs were lvl 50. I didn't like this cause the HW jobs were 30 so I wanted consistency. Now the new jobs are going to start at level 60... again triggering me... However... that triggering will be gone when they are all level 70.. unless one is a healer then it will stay at level 60 cause there is no way I'm playing a healer past lvl 50.
    There's definitely a consistent pattern to the starting level of jobs in each expansion, it's just the level itself that isn't constant.

    As I wrote in an earlier post, jobs consistently start at the previous expansion's starting level.

    If having the numbers 'wrong' on your stats window is bad, maybe don't pick up the job - the greyed out text is probably less noticable than the white "not at max level" one.



    Quote Originally Posted by KisaiTenshi View Post
    Woosh, you guys. The RDM and SAM's are in the game regardless if you have the expansion or not. You can not start as them, though you can party with them, that's the point I was making. The way the game is engineered there is no way to add a job to the game that is exclusive to an expansion pack because it would prevent players without the expansion packs from even seeing them. They can put whatever prerequisite they want, but aligning it with the level cap certainly makes it so that you can't just switch to them without playing the storyline of the previous content, or skipping it with the jump pots.
    They're not aligned with the level cap though. RDM and SAM are incidentally at the level cap for the area where they start from, but that won't hold true in future - Gunbreaker will apparently be available in Gridania, starting at level 60, well beyond the area cap (or the entire game cap if for whatever reason you bought only ARR at this stage).

    On the other hand, someone who owned Heavensward but not Stormblood would not be able to take up RDM or SAM. The level cap isn't what's preventing them from doing that, because they're allowed to reach Lv60. They can't access the jobs because they haven't purchased the content.
    (0)

  4. #94
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by EdwinLi View Post
    Well by certain people's standards these days, if a Tank Player can't mass pull then they are considered bad tanks no matter if they complete the dungeon or not.

    The standard to finish the dungeon as fast as possible really warped what Tank's jobs are in the group being to keep the group alive to complete the group task.
    And this is actually what makes tanking more difficult than people would think. It's not the combat mechanics of tanking that makes it hard, but the other players in that run trying to force a standard on someone else that at times may not be reachable (even by the people forcing that standard). The reason why tanks are so rare is because DPS players are vile, toxic, detestable wastes of human flesh in runs with the sole intent of making life miserable just because they want their precious parse score to go up (amirite healers dealing with bad Black Mages). Yes, it's different for Savage or Ultimate, but not all content is Savage or Ultimate.

    When I'm on a DPS, I don't mind if the tank does their own thing (within reason) and pulls single packs at a time or shows other signs that they're new or not comfortable to the role since I've tanked long enough to spot that stuff and adjust accordingly. When I'm on a tank though, I can only do it because I have no problem whatsoever telling someone in a run to their face that no one cares what they think or that their parents never beat them hard enough as a kid--okay, that last one might've involved a few Jager bombs during a Savage run, but I'm sure y'all get the idea.

    Going back to the initial point though (which might be for the best at this point), tank starting level really isn't that relevant when it comes to actually playing the job. As long as there's enough space for growing both the character and the player into that job--and twenty upper levels is plenty of that space--then there shouldn't be too much cause for concern.
    (5)
    Last edited by Kazrah; 02-05-2019 at 09:06 PM.

  5. #95
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Kazrah View Post
    The reason why tanks are so rare is because DPS players are vile, toxic, detestable wastes of human flesh in runs with the sole intent of making life miserable just because they want their precious parse score to go up.
    lol tell that to the tanks who pull 1 group or worse...1 mob when they clearly can do more and have 2 aoe dps jobs, but don't because "naw, we are good, I don't feel like pulling more" or "I'm the tank, deal with it or leave", heck I've even had tanks tell me not to use bane because they don't want to have to focus on more than one mob.

    Also had a tank that would literally sit in between pulls today, just sit, not do anything. So the mnk starting pulling and tanking, tank got super mad, told me to stop healing him. Guess what, I kept healing, mnk did wonderfully and outside the tank whining constantly because we wouldn't wait 2 full minutes in between pulls for him since he was the tank so its his way or no way, it was quite pleasant.

    Some tanks get quite an ego and demand subservience and that doesn't fly in an mmo. It should be the groups pace not the one persons.

    The belief that dps are toxic and tanks are innocent and beautiful ppl abused by those horrible horrible dps is just hilarious.
    (1)

  6. #96
    Player
    Tinibou's Avatar
    Join Date
    Aug 2013
    Posts
    943
    Character
    Tiniel Cerulis
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Not starting a class or job at Level 1 is a big mistake anyway. Even if that's a new job, even if you need to level from 1 to 80, hey, that's how you learn. The way SE implements it is bad. You start at 60 with a trillion of skill and no idea of how to play, that's just stupid...
    (0)

  7. #97
    Player
    Tinibou's Avatar
    Join Date
    Aug 2013
    Posts
    943
    Character
    Tiniel Cerulis
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by AnimaAnimus View Post
    lol tell that to the tanks who pull 1 group or worse...1 mob when they clearly can do more and have 2 aoe dps jobs, but don't because "naw, we are good, I don't feel like pulling more" or "I'm the tank, deal with it or leave", heck I've even had tanks tell me not to use bane because they don't want to have to focus on more than one mob.

    Also had a tank that would literally sit in between pulls today, just sit, not do anything. So the mnk starting pulling and tanking, tank got super mad, told me to stop healing him. Guess what, I kept healing, mnk did wonderfully and outside the tank whining constantly because we wouldn't wait 2 full minutes in between pulls for him since he was the tank so its his way or no way, it was quite pleasant.

    Some tanks get quite an ego and demand subservience and that doesn't fly in an mmo. It should be the groups pace not the one persons.

    The belief that dps are toxic and tanks are innocent and beautiful ppl abused by those horrible horrible dps is just hilarious.
    Well DPS think tanks are toxic, tanks think that DPS are toxic and healers don't care and spam Holy

    More seriously, I leveled a tank and I really wanted to switch my main class from DPS to Tank. But... it never really happened. I'm so afraid of doing things with that mostly toxic community that I just stick to my DPS...
    (2)

  8. #98
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Kazrah View Post
    And this is actually what makes tanking more difficult than people would think. It's not the combat mechanics of tanking that makes it hard, but the other players in that run trying to force a standard on someone else that at times may not be reachable (even by the people forcing that standard). The reason why tanks are so rare is because DPS players are vile, toxic, detestable wastes of human flesh in runs with the sole intent of making life miserable just because they want their precious parse score to go up (amirite healers dealing with bad Black Mages). Yes, it's different for Savage or Ultimate, but not all content is Savage or Ultimate.

    When I'm on a DPS, I don't mind if the tank does their own thing (within reason) and pulls single packs at a time or shows other signs that they're new or not comfortable to the role since I've tanked long enough to spot that stuff and adjust accordingly. When I'm on a tank though, I can only do it because I have no problem whatsoever telling someone in a run to their face that no one cares what they think or that their parents never beat them hard enough as a kid--okay, that last one might've involved a few Jager bombs during a Savage run, but I'm sure y'all get the idea.

    Going back to the initial point though (which might be for the best at this point), tank starting level really isn't that relevant when it comes to actually playing the job. As long as there's enough space for growing both the character and the player into that job--and twenty upper levels is plenty of that space--then there shouldn't be too much cause for concern.
    This confirms that the lalas are true evil beings D:

    Just kidding, there is a lot of truth in this comment.
    People rush the content even if they know that tank is doing the duty for the first time, they run ahead him and lure mobs, this happened to me each time i started doing new dungeons. Its super annoying because while the one dps is luring it all on himself and i have to take it from him, the other braindead is hitting the mobs during the pulling process ending up with taking aggro and going half health in a seconds and i have to pull that one mob back to me, it is twice a work for me i people have zero patience, they dont care if you dont hit 1 mob with your enmity aoe and that this one could focus the healer and kill him, naaah carry on pulling i will help you. Should have let them tank it themselves.
    I have far better experience with healers, i wish sometimes i could get 3 healers in team.
    (1)
    Last edited by Nedkel; 02-05-2019 at 10:18 PM.

  9. #99
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by Kazrah View Post
    And this is actually what makes tanking more difficult than people would think. It's not the combat mechanics of tanking that makes it hard, but the other players...
    (1)

  10. #100
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Oh I am going to have fun with this, a friend / co dps friend of mine likes to pull for tanks and laughs when they rage if they do small pulls. Interesting to see if they will rage if it happens to them. Sadly I probably am going to end up healing for them. Still hope to get some laughs.
    (0)

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