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  1. #1
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Moronic DPS that think they know how to tank bad tanks have existed for years in this game. Having seen Dark Knight's release, I know that it'll be nowhere near as bad as most would think and what would be perceived as "the worst" of it will be over in about a month after release.
    (0)

  2. #2
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,550
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    I personally miss starting at level 1.

    BLU was a refreshing sight again. ...for 45 minutes and then I was level capped.

    But low level learning is great, it lets people learn naturally and progressively, rather than having 50 levels worth of skills and traits to learn all at once.
    (1)

    http://king.canadane.com

  3. #3
    Player
    Anselmet's Avatar
    Join Date
    Nov 2015
    Posts
    444
    Character
    Laurent Vestra
    World
    Zalera
    Main Class
    Dragoon Lv 100
    I remember way back in the day when DRK, AST, and MCH were released someone used like a poll or something to see what type of players who were playing these classes when it was first released. Turned out that most people were tanks trying the new tank class, healers trying the new healer class, and dps trying the new dps class. This will most likely be the same thing this go around as well. Sure there is exceptions, but I find it hilarious that people act as if tanking is all that difficult in dungeon scenarios. Its not like its hard to hold agro on tanks anymore. And when new content is out and people are adjusting to how their class now plays and I highly doubt people are going to mind too much if the tank is in tank stance the whole time and the clear on the new dungeon takes a few more minutes longer.
    (0)

  4. #4
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Tanking is easier than DPS... If we're going to want harder requirements to be a tank, we need doubly harder to be a DPS.

    I've been a main tank across many MMOs since 2007, the role is essentially easy, and has been getting easier. It was last hard in maybe 2008...

    Tanks in this game especially don't have many special tank mechanics. You just hold aggro, stay alive, and do as much DPS as you can because we're basically a glorified DPS that can often ignore most of the DPSer's mechanics. DPS on the other hand have a lot more effects to work with and around, and have much tighter rotations to execute. Tanks only need to 'get good' and 'L2P' at savage level. DPS have to be that way a lot earlier. Anything below savage and a tank can fail at most of their DPS rotation and as long as they can hold aggro and not die - they did a good job. But if a DPS only manages to 'not take aggro and also stay alive' - they've failed.

    They could start this tank at level 80... and let it queue right away, and it wouldn't hurt play all that much...

    It's just a tank.
    (0)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  5. #5
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    My OCD wants the starting level of the new jobs to be 50. In HW they started at lvl 30. Which I thought was cool sense the new jobs didn't have a base class and you get other jobs at 30 anyway I was fine with. Then they locked them in HW areas that you had to be level 50 to get to anyway so... that was annoying. Then SB came out and the new jobs were lvl 50. I didn't like this cause the HW jobs were 30 so I wanted consistency. Now the new jobs are going to start at level 60... again triggering me... However... that triggering will be gone when they are all level 70.. unless one is a healer then it will stay at level 60 cause there is no way I'm playing a healer past lvl 50.
    (0)

  6. #6
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,158
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Burningskull View Post
    My OCD wants the starting level of the new jobs to be 50. In HW they started at lvl 30. Which I thought was cool sense the new jobs didn't have a base class and you get other jobs at 30 anyway I was fine with. Then they locked them in HW areas that you had to be level 50 to get to anyway so... that was annoying. Then SB came out and the new jobs were lvl 50. I didn't like this cause the HW jobs were 30 so I wanted consistency. Now the new jobs are going to start at level 60... again triggering me... However... that triggering will be gone when they are all level 70.. unless one is a healer then it will stay at level 60 cause there is no way I'm playing a healer past lvl 50.
    There's definitely a consistent pattern to the starting level of jobs in each expansion, it's just the level itself that isn't constant.

    As I wrote in an earlier post, jobs consistently start at the previous expansion's starting level.

    If having the numbers 'wrong' on your stats window is bad, maybe don't pick up the job - the greyed out text is probably less noticable than the white "not at max level" one.



    Quote Originally Posted by KisaiTenshi View Post
    Woosh, you guys. The RDM and SAM's are in the game regardless if you have the expansion or not. You can not start as them, though you can party with them, that's the point I was making. The way the game is engineered there is no way to add a job to the game that is exclusive to an expansion pack because it would prevent players without the expansion packs from even seeing them. They can put whatever prerequisite they want, but aligning it with the level cap certainly makes it so that you can't just switch to them without playing the storyline of the previous content, or skipping it with the jump pots.
    They're not aligned with the level cap though. RDM and SAM are incidentally at the level cap for the area where they start from, but that won't hold true in future - Gunbreaker will apparently be available in Gridania, starting at level 60, well beyond the area cap (or the entire game cap if for whatever reason you bought only ARR at this stage).

    On the other hand, someone who owned Heavensward but not Stormblood would not be able to take up RDM or SAM. The level cap isn't what's preventing them from doing that, because they're allowed to reach Lv60. They can't access the jobs because they haven't purchased the content.
    (0)

  7. #7
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Metalwrath View Post
    Is it just me or does this seem like a really bad idea?
    The thought of giving a player who has never ever tanked a free lvl 60 tank is a really grim.
    Its going to be hell for new players who get stuck with them while trying to progress in duty finder and we'll likely see a lot of ping pong agro between dps on jobs they already know how to play and the scrub Gunbreaker hitting random buttons.

    It's going to be like what happenee with Dark but 100 times worse.

    They should have Gunbreaker starting level at level 30.People need to learn how to tank.Dont throw them in the deep end.

    They have a very easy out here. The Musketeer Guild stuff still exists in the game. Hence I would be surprised if they didn't use it. Thus they have the opportunity here to add it as a starting class/job. Now if you already had a character at level 30+, then by all means switch directly to the Gunbreaker or Machinist. This is why new jobs introduced start at 30, so they don't have to write a level 1-30 story that to be fair most of the level 1-30 content for the all of the jobs plays the same, because they have to be in the mainland Eorzea ,which if a new job was introduced by an expansion, would not make sense to do. They could do it here though.

    Now how they added Red Mage and Samurai was really backwards. So both of these jobs start at level 50 in the Eorzea 2.0 areas, so if you don't have an expansion pack or haven't finished 2.0, they will be stuck at level 50. But you can use their entire skillset upon acquisition. These both should have had a level 1-50 story to them, but clearly they didn't feel it was important for the players to lean the skills in easier content first.

    So here's my opinion, I'd rather see it start at level 1 and be a starting option, but it can start at level 30 if it's meant to be a "learned" job like Machinist. If it's meant to be a freebie to the base content like RDM/SAM, then by all means start it at the previous content's level cap. To me I would feel cheated though. I also feel that other players get a very negative impression of a newly introduced job when the players have had no time to learn it, which is what RDM and SAM was in high end content.
    (1)

  8. #8
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by KisaiTenshi View Post
    Now how they added Red Mage and Samurai was really backwards. So both of these jobs start at level 50 in the Eorzea 2.0 areas, so if you don't have an expansion pack or haven't finished 2.0, they will be stuck at level 50.
    That isn't how those two jobs work at all, they literally can't be stuck at 50 because they require the purchase of an expansion pack to even unlock them.
    (5)

  9. #9
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    913
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    Now how they added Red Mage and Samurai was really backwards. So both of these jobs start at level 50 in the Eorzea 2.0 areas, so if you don't have an expansion pack or haven't finished 2.0, they will be stuck at level 50.
    DRK/AST/MCH Prerequisite:
    -The player must have purchased the Heavensward expansion, and must have completed all of the Seventh Astral Era Quests up to Before the Dawn in order to unlock the city of Ishgard.


    RDM and Samurai Prerequisite:
    -The player must have purchased the Stormblood expansion, and also have Disciple of War or Magic (Lv. 50)


    Buying the expansion for HeavensWard raised the cap to 60. Buying the expansion automatically raises the cap limit to 70 for StormBlood related content. So no, your misinformation is very much off with "being stuck at 50". You cannot unlock any of said jobs above unless you buy the expansion outright first. The update patch allowed you to PLAY with other players who had the job already, which didn't require anything else but updating your game and patch. But to UNLOCK said jobs, you needed to BUY the expansion. You couldn't just NOT have the expansion and be able to play them. That defeats the whole purpose of buying an expansion pack.
    (1)

  10. #10
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Elkanah View Post
    DRK/AST/MCH Prerequisite:
    -The player must have purchased the Heavensward expansion, and must have completed all of the Seventh Astral Era Quests up to Before the Dawn in order to unlock the city of Ishgard.
    Woosh, you guys. The RDM and SAM's are in the game regardless if you have the expansion or not. You can not start as them, though you can party with them, that's the point I was making. The way the game is engineered there is no way to add a job to the game that is exclusive to an expansion pack because it would prevent players without the expansion packs from even seeing them. They can put whatever prerequisite they want, but aligning it with the level cap certainly makes it so that you can't just switch to them without playing the storyline of the previous content, or skipping it with the jump pots.

    The result is going to be people who have NOT played a tank, EVER, jumping into the new tank job at level 60. That is not an issue with RDM and SAM because those were DPS jobs, and DPS jobs can be carried. A Tank can not be carried in 4-player content, so there will be a lot of "git gud or git out" frustration until people learn it, and I entirely expect people to complain with impunity that it's too hard because it won't work like a DPS.
    (0)

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