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  1. #71
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Metalwrath View Post
    Is it just me or does this seem like a really bad idea?
    The thought of giving a player who has never ever tanked a free lvl 60 tank is a really grim.
    Its going to be hell for new players who get stuck with them while trying to progress in duty finder and we'll likely see a lot of ping pong agro between dps on jobs they already know how to play and the scrub Gunbreaker hitting random buttons.

    It's going to be like what happenee with Dark but 100 times worse.

    They should have Gunbreaker starting level at level 30.People need to learn how to tank.Dont throw them in the deep end.

    They have a very easy out here. The Musketeer Guild stuff still exists in the game. Hence I would be surprised if they didn't use it. Thus they have the opportunity here to add it as a starting class/job. Now if you already had a character at level 30+, then by all means switch directly to the Gunbreaker or Machinist. This is why new jobs introduced start at 30, so they don't have to write a level 1-30 story that to be fair most of the level 1-30 content for the all of the jobs plays the same, because they have to be in the mainland Eorzea ,which if a new job was introduced by an expansion, would not make sense to do. They could do it here though.

    Now how they added Red Mage and Samurai was really backwards. So both of these jobs start at level 50 in the Eorzea 2.0 areas, so if you don't have an expansion pack or haven't finished 2.0, they will be stuck at level 50. But you can use their entire skillset upon acquisition. These both should have had a level 1-50 story to them, but clearly they didn't feel it was important for the players to lean the skills in easier content first.

    So here's my opinion, I'd rather see it start at level 1 and be a starting option, but it can start at level 30 if it's meant to be a "learned" job like Machinist. If it's meant to be a freebie to the base content like RDM/SAM, then by all means start it at the previous content's level cap. To me I would feel cheated though. I also feel that other players get a very negative impression of a newly introduced job when the players have had no time to learn it, which is what RDM and SAM was in high end content.
    (1)

  2. #72
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by KisaiTenshi View Post
    Now how they added Red Mage and Samurai was really backwards. So both of these jobs start at level 50 in the Eorzea 2.0 areas, so if you don't have an expansion pack or haven't finished 2.0, they will be stuck at level 50.
    That isn't how those two jobs work at all, they literally can't be stuck at 50 because they require the purchase of an expansion pack to even unlock them.
    (5)

  3. #73
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Meh I would have just had every job start at level 1 IMO

    Reasons?

    1. Helps new crafters as there would be more demand for lower level gear on market board

    2. Experiences of HW caused by people trying out DRK and AST when they had absolutely no grasp of the jobs role let alone the job's individual mechanics.

    3. If they plan to implement that thing they mentioned where you could essentially replay an MSQ story arc then starting at lv 1 seems like less of an issue. Also they could maybe have kept going with some of the things they been neglecting since 2.0 like the hunting log for exp.
    (1)

  4. #74
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    912
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Honestly, with the trust system coming, I'd expected my Squadrons and Trusts to be useable from old content (if it started at level 1), rather than level 60. 60 is fine, since it's out of ARR (which I hated for the most part while leveling), and HW is kinda decent stuff for anything and everything pre 70. It's about the same with SAM and RDM starting at 50, since the cap is at 70. So a 20 level gap won't hurt that much. Now that we'll be increasing to 80, the 20 level gap will still be there as long as the job is starting at 60. Again, 60 is a decent place to start the job, as opposed to level 1, but I wouldn't have minded starting from level 1, 50, 60 or 70 either way. You learn to adapt as you progress in level.
    (0)

  5. #75
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    912
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    Now how they added Red Mage and Samurai was really backwards. So both of these jobs start at level 50 in the Eorzea 2.0 areas, so if you don't have an expansion pack or haven't finished 2.0, they will be stuck at level 50.
    DRK/AST/MCH Prerequisite:
    -The player must have purchased the Heavensward expansion, and must have completed all of the Seventh Astral Era Quests up to Before the Dawn in order to unlock the city of Ishgard.


    RDM and Samurai Prerequisite:
    -The player must have purchased the Stormblood expansion, and also have Disciple of War or Magic (Lv. 50)


    Buying the expansion for HeavensWard raised the cap to 60. Buying the expansion automatically raises the cap limit to 70 for StormBlood related content. So no, your misinformation is very much off with "being stuck at 50". You cannot unlock any of said jobs above unless you buy the expansion outright first. The update patch allowed you to PLAY with other players who had the job already, which didn't require anything else but updating your game and patch. But to UNLOCK said jobs, you needed to BUY the expansion. You couldn't just NOT have the expansion and be able to play them. That defeats the whole purpose of buying an expansion pack.
    (1)

  6. #76
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Elkanah View Post
    Honestly, with the trust system coming, I'd expected my Squadrons and Trusts to be useable from old content (if it started at level 1), rather than level 60. 60 is fine, since it's out of ARR (which I hated for the most part while leveling), and HW is kinda decent stuff for anything and everything pre 70. It's about the same with SAM and RDM starting at 50, since the cap is at 70. So a 20 level gap won't hurt that much. Now that we'll be increasing to 80, the 20 level gap will still be there as long as the job is starting at 60. Again, 60 is a decent place to start the job, as opposed to level 1, but I wouldn't have minded starting from level 1, 50, 60 or 70 either way. You learn to adapt as you progress in level.
    Its not so much a gripe about the starting point itself. Its having people essentially drop into duties with no knowledge of what their job does or how to play a role. I had experiences back in HW with people wanting to try DRK and AST that never played tank or healer period and it was like throwing someone into a race car to drive in Le Mans just because they have a drivers license and no accidents or tickets on their driving record and expecting them to perform.
    (0)

  7. #77
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    912
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    Its not so much a gripe about the starting point itself. Its having people essentially drop into duties with no knowledge of what their job does or how to play a role. I had experiences back in HW with people wanting to try DRK and AST that never played tank or healer period and it was like throwing someone into a race car to drive in Le Mans just because they have a drivers license and no accidents or tickets on their driving record and expecting them to perform.
    Do you realize how awful the player base is at 70, with people who REACHED the cap and STILL have absolutely no idea how to heal or tank? Let alone DPS and adds in a bundle of a group or single targeting? Starting at level 1 is no better than getting to 70 or even 80 and 100.

    If you want to learn how to play a tank? Go play GLD or MRD
    If you have some experience in tanking? Play DRK, since it starts at 30.

    Healers have ARC, and shortly SCH.
    CNJ for WHM once you reach 30, but starts at level 1.
    AST starting at 30 for some users experienced in the healer class already.

    The thing is, there's already a base set of types of healers and tanks in this game that start at one. Nobody is to blame but the user themselves for starting at a choke point they're not use to. That's what other jobs in the game are there for. To give you a general idea of the job and likeness. I get what you're saying, but again, there's other classes in the game that will help give you a much easier balanced idea for heals or tanking in the game, before taking on the newer classes. The only one to blame is the one who hadn't bothered to try tanking or healing with prior classes, throwing themselves in the fray ahead of time. It also helps to read the tool tips before hand and get a sense of what the skill does, and in what combination too. Problem with this player base is that they don't bother to read their skills to tell them what it does properly so they know what they can expect. Not the potencies itself by damage or just this, but the actual skill and what it does too. This skill says it grants enmity. Use with X skill for further enmity. Tanking doesn't take a genius to learn how to play. A lot of fun overall, and most of the things you need to worry about in terms of DPS will not come till AFTER you're at cap anyways. People will get mad if you don't bother to at least read what your tools do. And kick you. But it's all a part of the process of learning and leveling, and overcoming by adapting. That's what game learning is all about. Trial and error. If you can't take the heat, stay out of the fire and try some earlier classes, coming back to it later on. Don't just do it cause "the rest of the world is playing it, I should too!". Suck it up and try again and get back in that fire pit, or take some time and come back to it later.
    (0)
    Last edited by Elkanah; 02-04-2019 at 07:46 AM.

  8. #78
    Player
    Kazgrel's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Kazela Arniman
    World
    Zalera
    Main Class
    Warrior Lv 80
    Quote Originally Posted by DarthSanguine View Post
    NO! Anything below 60 is too low for new jobs - people will wan't to main them in the MSQ, and it takes too long as it is to level from 60 to 70. Any lower would be unbearable. If you don't want to have to deal with new tanks, then use the trust system - that's what it's there for. Besides, anyone in their right mind that wants to switch roles pre xpack would be levelling another tank in the mean time anyway - we have 5 months after all.
    We'll have the aetheryte earrings to help with the leveling process, unless one insists on spamming HoH to level it up. Should go much faster simply queueing the highest level dungeon available since tank queues tend to be near-instant (although I suspect the swarm of Gunbreakers will change that).
    (0)

  9. #79
    Player
    Kazgrel's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Kazela Arniman
    World
    Zalera
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Metalwrath View Post
    Is it just me or does this seem like a really bad idea?
    The thought of giving a player who has never ever tanked a free lvl 60 tank is a really grim.
    Its going to be hell for new players who get stuck with them while trying to progress in duty finder and we'll likely see a lot of ping pong agro between dps on jobs they already know how to play and the scrub Gunbreaker hitting random buttons.

    It's going to be like what happenee with Dark but 100 times worse.

    They should have Gunbreaker starting level at level 30.People need to learn how to tank.Dont throw them in the deep end.
    DRK starting at 30 didn't change anything aside from how quickly those players got to 60. There were still plenty of bad tanks, DRK or otherwise. Gunbreaker starting at 60 won't be the end of the world.

    That said, I wouldn't oppose it require having leveled one of the current 3 tanks to 60 in order to unlock, but I highly doubt such a restriction will come to pass. SE already received enough flak over how cumbersome it was to unlock the HW jobs.
    (1)

  10. #80
    Player
    guardin's Avatar
    Join Date
    Nov 2012
    Posts
    334
    Character
    Shaiden Nightfall
    World
    Ultros
    Main Class
    Monk Lv 90
    Quote Originally Posted by Metalwrath View Post
    Is it just me or does this seem like a really bad idea?
    The thought of giving a player who has never ever tanked a free lvl 60 tank is a really grim.
    Its going to be hell for new players who get stuck with them while trying to progress in duty finder and we'll likely see a lot of ping pong agro between dps on jobs they already know how to play and the scrub Gunbreaker hitting random buttons.

    It's going to be like what happenee with Dark but 100 times worse.

    They should have Gunbreaker starting level at level 30.People need to learn how to tank.Dont throw them in the deep end.
    forcing people to level isnt going to teach them anything. They can go to HoH if they want to practice or df. It should start at 70 but to make the job and content stretch (fluff content) they make you grind for the levels
    (1)

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