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  1. #61
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Moronic DPS that think they know how to tank bad tanks have existed for years in this game. Having seen Dark Knight's release, I know that it'll be nowhere near as bad as most would think and what would be perceived as "the worst" of it will be over in about a month after release.
    (0)

  2. #62
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,054
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Rongway View Post
    This is consistent treatment to RDM/SAM: requires (old cap - 10) and begins at the same; and requires 10 levels of catch up to be eligible for new MSQ.
    Alternately, the starting level for all new jobs (consistent since the first additions in Heavensward) is "the previous game's starting level".

    Jobs started at Lv30 in ARR, and so did the new jobs in Heavensward.

    Heavensward gameplay + Stormblood jobs start at Lv50.

    Stormblood gameplay + Shadowbringers jobs start at Lv60.
    (2)

  3. #63
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Nedkel View Post
    You learn how to play a tank at lvl 70, anything below it is just a child game, believe me.
    I wasnt prepared for anything above 70 and i did a lot of dungeons and trials myself on my way to max lvl.

    Its due to your limited amount of skills to use, some skill you unlock at 60-70 are so essential to the gameplay that you feel like playing different job when under lvl 60. You dont learn anything from that, just 1-2-3 into oblivion and aoe spam 1 skill.
    If you're only learning to tank at lvl 70 then there is something seriously wrong.
    The basic tank tool set you gain by lvl 50.
    You're tank stance,Provoke,Your pull and emnity aoes etc,Some basic damage migitation.
    Anything after lvl 50 is just extensions to the tank jobs.

    Mechanics like tank swaps.off tanking and dealing with tank busters has existed since level 50 with primal fights and coil.
    It didnt just all suddenly appear at lvl 70.
    (0)

  4. #64
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Metalwrath View Post
    Mechanics like tank swaps.off tanking and dealing with tank busters has existed since level 50 with primal fights and coil.
    It didnt just all suddenly appear at lvl 70.
    Yes, but players that starts tanking now won't have to deal with all that stuff until they reach level cap. Also, at lvl 50 any job would probably have about half of their toolkit by the time the expansion is released. If the reason of a lower starting level is to let new tanks get used to tank-specific mechanics, I'm sorry but it's not very convincing. Just add some solo-instances in the job quests that force the player to use provoke and defensive cooldowns. That's way better than forcing players to spend several hours spamming easy dungeons or, even worse PotD and HoH, because we all know that's what's going to happen.
    (1)

  5. #65
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,483
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    I personally miss starting at level 1.

    BLU was a refreshing sight again. ...for 45 minutes and then I was level capped.

    But low level learning is great, it lets people learn naturally and progressively, rather than having 50 levels worth of skills and traits to learn all at once.
    (1)

    http://king.canadane.com

  6. #66
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Lastelli View Post
    Yes, but players that starts tanking now won't have to deal with all that stuff until they reach level cap. Also, at lvl 50 any job would probably have about half of their toolkit by the time the expansion is released. If the reason of a lower starting level is to let new tanks get used to tank-specific mechanics, I'm sorry but it's not very convincing. Just add some solo-instances in the job quests that force the player to use provoke and defensive cooldowns. That's way better than forcing players to spend several hours spamming easy dungeons or, even worse PotD and HoH, because we all know that's what's going to happen.
    That wasnt most of my reason.You've just deliberatly only copy pasted that part.The full post is right above your post too.
    I've just pointed that part out also as the person was trying to give false info.
    My main point as you already know is about people who never played tank before learning the basics.Breaking someone into tanking at a lower level where damage is more forgiving on tanks and agro will be easier to hold is better than throwing them in the deep end with little knowledge of agro managment and dealing with pulls and reducing damage while having the dps with strong rotations ripping agro off them.
    SE want to gain more potential tank players to sort out queue issues but this will put people off tanking as it will feel much harder than it is.Not to mention all the flaming that will put them off it too.
    It will also hinder the progress of newer dps and healers tryign to reach the new content.
    (0)

  7. #67
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Tanking is easier than DPS... If we're going to want harder requirements to be a tank, we need doubly harder to be a DPS.

    I've been a main tank across many MMOs since 2007, the role is essentially easy, and has been getting easier. It was last hard in maybe 2008...

    Tanks in this game especially don't have many special tank mechanics. You just hold aggro, stay alive, and do as much DPS as you can because we're basically a glorified DPS that can often ignore most of the DPSer's mechanics. DPS on the other hand have a lot more effects to work with and around, and have much tighter rotations to execute. Tanks only need to 'get good' and 'L2P' at savage level. DPS have to be that way a lot earlier. Anything below savage and a tank can fail at most of their DPS rotation and as long as they can hold aggro and not die - they did a good job. But if a DPS only manages to 'not take aggro and also stay alive' - they've failed.

    They could start this tank at level 80... and let it queue right away, and it wouldn't hurt play all that much...

    It's just a tank.
    (0)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  8. #68
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    My OCD wants the starting level of the new jobs to be 50. In HW they started at lvl 30. Which I thought was cool sense the new jobs didn't have a base class and you get other jobs at 30 anyway I was fine with. Then they locked them in HW areas that you had to be level 50 to get to anyway so... that was annoying. Then SB came out and the new jobs were lvl 50. I didn't like this cause the HW jobs were 30 so I wanted consistency. Now the new jobs are going to start at level 60... again triggering me... However... that triggering will be gone when they are all level 70.. unless one is a healer then it will stay at level 60 cause there is no way I'm playing a healer past lvl 50.
    (0)

  9. #69
    Player
    Anselmet's Avatar
    Join Date
    Nov 2015
    Posts
    444
    Character
    Laurent Vestra
    World
    Zalera
    Main Class
    Dragoon Lv 100
    I remember way back in the day when DRK, AST, and MCH were released someone used like a poll or something to see what type of players who were playing these classes when it was first released. Turned out that most people were tanks trying the new tank class, healers trying the new healer class, and dps trying the new dps class. This will most likely be the same thing this go around as well. Sure there is exceptions, but I find it hilarious that people act as if tanking is all that difficult in dungeon scenarios. Its not like its hard to hold agro on tanks anymore. And when new content is out and people are adjusting to how their class now plays and I highly doubt people are going to mind too much if the tank is in tank stance the whole time and the clear on the new dungeon takes a few more minutes longer.
    (0)

  10. #70
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Metalwrath View Post
    If you're only learning to tank at lvl 70 then there is something seriously wrong.
    The basic tank tool set you gain by lvl 50.
    You're tank stance,Provoke,Your pull and emnity aoes etc,Some basic damage migitation.
    Anything after lvl 50 is just extensions to the tank jobs.

    Mechanics like tank swaps.off tanking and dealing with tank busters has existed since level 50 with primal fights and coil.
    It didnt just all suddenly appear at lvl 70.
    There are barely any tank busters that will kill you in tank stance at lvl 50-60 trials, you could spam 1-2-3 combo all the time you will do it no matter what.
    DRK and WAR are completely different jobs at the level of 70, and they are nowhere near the ones that you play under lvl 60 thats the fact. When you lvl those two up, you will have to learn everything again, because their absolute core abilities are coming at those lvls.
    Also you need to learn to be efficient at lvl 70, not sitting all time in tank stance like you could do in low lvl duties, actually manage the enmity, use the support abilities you get since the aoe dmg hurts the healer a ton and so on.
    Saying that you learn tanking when lvling up to lvl 70 is an exaggeration. Sure you learn basics, but you could learn them in one day of playing the tank after watching a 10 minute guide on the youtube.
    However learning muscle memory for certain rotations and skills and memorising the duties is what you are really start to learn at lvl 70, it is way more important than knowing how to 1-2-3 combo and aoe spam all day with occasional CD use. I do duties under lvl 70 all the time, and that does not learn you anything, when it comes to lvl 70 i am behind in performance due to my liking of doing stuff under my lvl, those two are two different worlds, similar but different.
    Imaging learning to drive a our first car at automatic gear system, and then have to drive one with manual, its technically not large difference, but for a driver is a lot.
    (1)
    Last edited by Nedkel; 02-04-2019 at 03:40 AM.

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