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  1. #1
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Meh I would have just had every job start at level 1 IMO

    Reasons?

    1. Helps new crafters as there would be more demand for lower level gear on market board

    2. Experiences of HW caused by people trying out DRK and AST when they had absolutely no grasp of the jobs role let alone the job's individual mechanics.

    3. If they plan to implement that thing they mentioned where you could essentially replay an MSQ story arc then starting at lv 1 seems like less of an issue. Also they could maybe have kept going with some of the things they been neglecting since 2.0 like the hunting log for exp.
    (1)

  2. #2
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    912
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Honestly, with the trust system coming, I'd expected my Squadrons and Trusts to be useable from old content (if it started at level 1), rather than level 60. 60 is fine, since it's out of ARR (which I hated for the most part while leveling), and HW is kinda decent stuff for anything and everything pre 70. It's about the same with SAM and RDM starting at 50, since the cap is at 70. So a 20 level gap won't hurt that much. Now that we'll be increasing to 80, the 20 level gap will still be there as long as the job is starting at 60. Again, 60 is a decent place to start the job, as opposed to level 1, but I wouldn't have minded starting from level 1, 50, 60 or 70 either way. You learn to adapt as you progress in level.
    (0)

  3. #3
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Elkanah View Post
    Honestly, with the trust system coming, I'd expected my Squadrons and Trusts to be useable from old content (if it started at level 1), rather than level 60. 60 is fine, since it's out of ARR (which I hated for the most part while leveling), and HW is kinda decent stuff for anything and everything pre 70. It's about the same with SAM and RDM starting at 50, since the cap is at 70. So a 20 level gap won't hurt that much. Now that we'll be increasing to 80, the 20 level gap will still be there as long as the job is starting at 60. Again, 60 is a decent place to start the job, as opposed to level 1, but I wouldn't have minded starting from level 1, 50, 60 or 70 either way. You learn to adapt as you progress in level.
    Its not so much a gripe about the starting point itself. Its having people essentially drop into duties with no knowledge of what their job does or how to play a role. I had experiences back in HW with people wanting to try DRK and AST that never played tank or healer period and it was like throwing someone into a race car to drive in Le Mans just because they have a drivers license and no accidents or tickets on their driving record and expecting them to perform.
    (0)

  4. #4
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    912
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    Its not so much a gripe about the starting point itself. Its having people essentially drop into duties with no knowledge of what their job does or how to play a role. I had experiences back in HW with people wanting to try DRK and AST that never played tank or healer period and it was like throwing someone into a race car to drive in Le Mans just because they have a drivers license and no accidents or tickets on their driving record and expecting them to perform.
    Do you realize how awful the player base is at 70, with people who REACHED the cap and STILL have absolutely no idea how to heal or tank? Let alone DPS and adds in a bundle of a group or single targeting? Starting at level 1 is no better than getting to 70 or even 80 and 100.

    If you want to learn how to play a tank? Go play GLD or MRD
    If you have some experience in tanking? Play DRK, since it starts at 30.

    Healers have ARC, and shortly SCH.
    CNJ for WHM once you reach 30, but starts at level 1.
    AST starting at 30 for some users experienced in the healer class already.

    The thing is, there's already a base set of types of healers and tanks in this game that start at one. Nobody is to blame but the user themselves for starting at a choke point they're not use to. That's what other jobs in the game are there for. To give you a general idea of the job and likeness. I get what you're saying, but again, there's other classes in the game that will help give you a much easier balanced idea for heals or tanking in the game, before taking on the newer classes. The only one to blame is the one who hadn't bothered to try tanking or healing with prior classes, throwing themselves in the fray ahead of time. It also helps to read the tool tips before hand and get a sense of what the skill does, and in what combination too. Problem with this player base is that they don't bother to read their skills to tell them what it does properly so they know what they can expect. Not the potencies itself by damage or just this, but the actual skill and what it does too. This skill says it grants enmity. Use with X skill for further enmity. Tanking doesn't take a genius to learn how to play. A lot of fun overall, and most of the things you need to worry about in terms of DPS will not come till AFTER you're at cap anyways. People will get mad if you don't bother to at least read what your tools do. And kick you. But it's all a part of the process of learning and leveling, and overcoming by adapting. That's what game learning is all about. Trial and error. If you can't take the heat, stay out of the fire and try some earlier classes, coming back to it later on. Don't just do it cause "the rest of the world is playing it, I should too!". Suck it up and try again and get back in that fire pit, or take some time and come back to it later.
    (0)
    Last edited by Elkanah; 02-04-2019 at 07:46 AM.

  5. #5
    Player
    Kazgrel's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Kazela Arniman
    World
    Zalera
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Metalwrath View Post
    Is it just me or does this seem like a really bad idea?
    The thought of giving a player who has never ever tanked a free lvl 60 tank is a really grim.
    Its going to be hell for new players who get stuck with them while trying to progress in duty finder and we'll likely see a lot of ping pong agro between dps on jobs they already know how to play and the scrub Gunbreaker hitting random buttons.

    It's going to be like what happenee with Dark but 100 times worse.

    They should have Gunbreaker starting level at level 30.People need to learn how to tank.Dont throw them in the deep end.
    DRK starting at 30 didn't change anything aside from how quickly those players got to 60. There were still plenty of bad tanks, DRK or otherwise. Gunbreaker starting at 60 won't be the end of the world.

    That said, I wouldn't oppose it require having leveled one of the current 3 tanks to 60 in order to unlock, but I highly doubt such a restriction will come to pass. SE already received enough flak over how cumbersome it was to unlock the HW jobs.
    (1)

  6. #6
    Player
    guardin's Avatar
    Join Date
    Nov 2012
    Posts
    334
    Character
    Shaiden Nightfall
    World
    Ultros
    Main Class
    Monk Lv 90
    Quote Originally Posted by Metalwrath View Post
    Is it just me or does this seem like a really bad idea?
    The thought of giving a player who has never ever tanked a free lvl 60 tank is a really grim.
    Its going to be hell for new players who get stuck with them while trying to progress in duty finder and we'll likely see a lot of ping pong agro between dps on jobs they already know how to play and the scrub Gunbreaker hitting random buttons.

    It's going to be like what happenee with Dark but 100 times worse.

    They should have Gunbreaker starting level at level 30.People need to learn how to tank.Dont throw them in the deep end.
    forcing people to level isnt going to teach them anything. They can go to HoH if they want to practice or df. It should start at 70 but to make the job and content stretch (fluff content) they make you grind for the levels
    (1)

  7. #7
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    I've never been a fan of this misconception that tanking is a difficult role. Gunbreaker starting at sixty is just fine, and I'm sorry to say it. But. If someone would barely be able to function as a new tank? They'll be worse as a DPS.
    (7)

  8. #8
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Videra View Post
    I've never been a fan of this misconception that tanking is a difficult role. Gunbreaker starting at sixty is just fine, and I'm sorry to say it. But. If someone would barely be able to function as a new tank? They'll be worse as a DPS.
    There are basically two types of people.

    A. People that will put in an honest effort to learn a new job before going into dutyfinder.
    B. People that won't.

    Whether it's jobs that start at higher levels or people using boost potions, it really doesn't matter. Someone will put in effort or they won't. I think the difference here is only that if a bad tank can't hold agro etc or doesn't know waht they're doing, it more direclty messes with the group, while a flailing dps will slow down the group but doesn't generally cause overt issues in leveling dungeons. So one might notice a bad boosted DRK more easily than they'll notice a bad boosted blm etc.
    (0)

  9. #9
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Bright-Flower View Post
    There are basically two types of people.

    A. People that will put in an honest effort to learn a new job before going into dutyfinder.
    B. People that won't.

    Whether it's jobs that start at higher levels or people using boost potions, it really doesn't matter. Someone will put in effort or they won't. I think the difference here is only that if a bad tank can't hold agro etc or doesn't know waht they're doing, it more direclty messes with the group, while a flailing dps will slow down the group but doesn't generally cause overt issues in leveling dungeons. So one might notice a bad boosted DRK more easily than they'll notice a bad boosted blm etc.
    There is a 3rd type. People that just bring misfortune as a specific job or role. Bad or weird things abound when I play a healer going as far as having an entire 24 man raid queued in DF load in dead while still in the initial starting ring waiting for the duty to start to having an FC mate somehow die in gold saucer while doing mini cacpots. I should start going into Eureka as one to see if I somehow cause the entire zone to wipe... >.>;
    (0)

  10. #10
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Videra View Post
    I've never been a fan of this misconception that tanking is a difficult role. Gunbreaker starting at sixty is just fine, and I'm sorry to say it. But. If someone would barely be able to function as a new tank? They'll be worse as a DPS.
    Especially in this game, as rude as it sounds. Maximizing the tanking and healing role certainly has nuance and skillcap (mainly via maximizing DPS...), but just facerolling AOE enmity okay enough to eke out a dungeon and push a CD once in a while when you drop below half? That's pretty much impossible to fail at given how strong Square has made tanks and healers in this game. Just don't mass pull and you are pretty much guaranteed to get through every dungeon okay as long as you or the healer aren't afk.
    (2)

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