What a ridiculous change. Don't do this.
What a ridiculous change. Don't do this.
I was thinking it over a bit today. And if they want a squat and cast play style i think they could go a different route to encourage it rather then force it.
Just spit balling here, but what if they were to add something like steadfast stance for mages? Perhaps a bit of a bonus to say cast time, m.crit or potency while active. Something that you wouldn't need to utilize at all times but its nice when it is up.
If there not looking to encourage a style of play and are just reaching for a easy way to kill a cast, then i stand by my original facepalm.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
I guess it depends on if moving will instantly cancel the spell and we dont have a delay like we do by clicking the spell again if so then the pro is the ability to cancel a spell faster.I'm looking forward to a post that gives a pro to this, and not just a lrn2play response.
I could play basketball with my right arm tied behind my back. It would take a lot of skill to master that, but I don't really see a point in making things more difficult for the sake of it.
@Mindx3
Tossing out the words idiot and retard every other sentence isn't really a persuasive way to counter a point. It just comes across as a mindless I'm better than you *waves epeen* arguement.
It's the trend of games today. Everything is becoming increasingly dumbed down. I wouldn't mind a higher level of difficulty I just think breaking a mage's legs is the wrong way to do it.
When you look at the give and take, mages had to conform to the ability / trait limitations. I doubt any other classes are going to have to stand still while doing actions, buffs, etc... on penality of it being canceled. I'm not a cnj or a thm, but I can still see this as unfair.
please Don't make us stay in place to cast. This is one of the huge bonus's over ffxi for me. It may not be true animation lock. But it will lock us mages in place for sure.
I am seriously going to beat you until battle tanks pull us apart.
No, it was actually not logic at all, simply MY opinion on the matter. But even so, weaponskills don't have casting timers, so it is irrelevant, and with the system how it is now, you DO stop running or moving when you use a weaponskill. (animation lock) But seriously it was just my opinion, not backed by anything but a thought.
"He told me he was going to go to the grocery store and asked if I needed anything, to which I told him I needed cereal to survive a few days.... I hope he knows I also need milk with that, or I won't last the week."
It's the trend of games today. Everything is becoming increasingly dumbed down. I wouldn't mind a higher level of difficulty I just think breaking a mage's legs is the wrong way to do it.
When you look at the give and take, mages had to conform to the ability / trait limitations. I doubt any other classes are going to have to stand still while doing actions, buffs, etc... on penality of it being canceled. I'm not a cnj or a thm, but I can still see this as unfair.
well most buffs used be DoW are instant cast and we are locked in place for weapon skills. I honestly think that the mages ability to move while casting is not intended otherwise you wouldn't be stopped at the start and finish of the cast.
not intended? Have you ever watched the trailer? The mage has almost complete full mobility while casting...
Healer strike is ridiculously foolish and accomplishes nothing
Healer strike is ridiculously foolish and accomplishes nothing
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