"Moving will be made to interrupt spellcasting at a point in time between patch 1.20 and 1.21."
Do not like, nor want.
From 1.2 patch notes: http://forum.square-enix.com/ffxiv/t...l=1#post476417
Found at the bottom in red text.
"Moving will be made to interrupt spellcasting at a point in time between patch 1.20 and 1.21."
Do not like, nor want.
From 1.2 patch notes: http://forum.square-enix.com/ffxiv/t...l=1#post476417
Found at the bottom in red text.
Last edited by ArtEmisPalmecia; 03-15-2012 at 02:04 AM. Reason: Added [dev1302]
Yea, I hadn't seen that coming in 1.20. I liked not have to worry about how moving would interrupt spellcasting.
Same, another sneak tweak from the devs. Why is it bad to move and cast spells? They are taking away animation lock in 2.0, right? Hopefully we can move and cast spells just like fighters will be able to move and attack.
It's all those little sneak tweaks that sometimes make me wonder what is going in the developers' office. Can we be enlightened as to why this needs to be changed? (Don't tell me it's because someone complained...)
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
Finally, I now don't have to hit escape and pray every time I want to cancel a spell.
Good! I keep wanting that to work, and it never does!
(I'm still programmed from 6+ years of Final Fantasy XI. Do what my sig suggests)
I'm kind of torn about this..on one hand, it's nice I'm able to cancel spellcasting with just one step to the left, right or elsewhere.
But on the other hand, it's horrible to not be able to cast while running anymore!![]()
It was really nice in multi-stage leves. Being able to deliver the last blow to the fleeing mob before he reached the second stage spawn point was a big help.
What's wrong with it? People complain about having to "push more buttons" or "go through menus" for certain things and it works just like FFXI spell cancellation which worked just fine unless you had a twitchy mouse/controller.
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