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  1. #1
    Player
    ArtEmisPalmecia's Avatar
    Join Date
    Aug 2011
    Posts
    66
    Character
    Art Emis
    World
    Excalibur
    Main Class
    Conjurer Lv 50

    [dev1302] Moving will be made to interrupt spellcasting at a point in time...

    "Moving will be made to interrupt spellcasting at a point in time between patch 1.20 and 1.21."

    Do not like, nor want.




    From 1.2 patch notes: http://forum.square-enix.com/ffxiv/t...l=1#post476417
    Found at the bottom in red text.
    (89)
    Last edited by ArtEmisPalmecia; 03-15-2012 at 02:04 AM. Reason: Added [dev1302]

  2. #2
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Yea, I hadn't seen that coming in 1.20. I liked not have to worry about how moving would interrupt spellcasting.
    (26)

  3. #3
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by normalforce View Post
    Yea, I hadn't seen that coming in 1.20. I liked not have to worry about how moving would interrupt spellcasting.
    Same, another sneak tweak from the devs. Why is it bad to move and cast spells? They are taking away animation lock in 2.0, right? Hopefully we can move and cast spells just like fighters will be able to move and attack.

    It's all those little sneak tweaks that sometimes make me wonder what is going in the developers' office. Can we be enlightened as to why this needs to be changed? (Don't tell me it's because someone complained...)
    (8)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  4. #4
    Player

    Join Date
    Mar 2011
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    837
    Finally, I now don't have to hit escape and pray every time I want to cancel a spell.
    (1)

  5. #5
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Verecund View Post
    Finally, I now don't have to hit escape and pray every time I want to cancel a spell.
    1) You were praying for something that had a 0% chance of occurring
    2) Hitting escape to cancel a spell =/= moving to cancel a spell
    (4)

  6. #6
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Good! I keep wanting that to work, and it never does!

    (I'm still programmed from 6+ years of Final Fantasy XI. Do what my sig suggests)
    (22)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    66
    Quote Originally Posted by KiriA500 View Post
    Good! I keep wanting that to work, and it never does!

    (I'm still programmed from 6+ years of Final Fantasy XI. Do what my sig suggests)
    <3 ur siggy DB ^_^
    (1)

  8. #8
    Player
    Atoli's Avatar
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    Jun 2011
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    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    I'm kind of torn about this..on one hand, it's nice I'm able to cancel spellcasting with just one step to the left, right or elsewhere.
    But on the other hand, it's horrible to not be able to cast while running anymore!
    (9)

  9. #9
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Atoli View Post
    I'm kind of torn about this..on one hand, it's nice I'm able to cancel spellcasting with just one step to the left, right or elsewhere.
    But on the other hand, it's horrible to not be able to cast while running anymore!
    It was really nice in multi-stage leves. Being able to deliver the last blow to the fleeing mob before he reached the second stage spawn point was a big help.
    (1)

  10. #10
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    What's wrong with it? People complain about having to "push more buttons" or "go through menus" for certain things and it works just like FFXI spell cancellation which worked just fine unless you had a twitchy mouse/controller.
    (8)

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