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  1. #851
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by fusional View Post
    so, you have nothing. thought so.

    anyway, thanks for playing. good luck in cutter's cry.

    I really like you!

    Unfortunately though you wont change their mind. I'm glad Yoshi knows what he is talking about though and this change is a must for PvP and I'm happy he implemented it now instead of waiting until PvP was implemented. People seem to not understand it is helping them to implement it early on.
    (0)

  2. #852
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Krausus View Post
    I really like you!

    Unfortunately though you wont change their mind. I'm glad Yoshi knows what he is talking about though and this change is a must for PvP and I'm happy he implemented it now instead of waiting until PvP was implemented. People seem to not understand it is helping them to implement it early on.
    nothing unfortunate about it. my mind will not be changed because i feel strongly about it was not ready to be put in game. if the new engine was in and didn't have the issues this engine had then the move is understandable. the move now is exactly the type of thing tanaka would have been done and part of the reason he was taken off the game.

    as far as implementing pvp and making stupid decisions based off it i do not care for pvp at all and since it's nowhere near ready to go into the game they should have build the foundation properly.
    (3)


    http://crystalknights.guildwork.com/

  3. #853
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Its funny... Certain people came at me like I was complaining when I was agreeing with Yoshi-P's direction...
    And then a certain person called me illiterate, cute....
    reading is overrated anyway....
    to the point though...
    I said this:
    Quote Originally Posted by Rydin View Post
    Ultimately... Movement interrupting spellcasting is a matter of preference.

    Being able to move while casting allows for more dynamic fights where the party can be always moving
    Imagine a fight where there is a big behemoth moving towards a city to attack it and your party had to kill it before it got there. With movement interrupting spell casting, you'll never see this

    When you have to stand still to cast, the fights become more static
    This may sound bad (and I would prefer more movement in the combat)... but its technically how classic final fantasy works.... You have generally always posted up in a spot, Hunkered down and fought your heart out.

    So let's try not to argue these 2 points. because honestly.. Yoshi said he wants 3 types of spells
    1. Spells that you must stand still to cast (Moving will interrupt)
    2. Instant cast spells (Moving can't interrupt)
    3. Spells that you can cast while moving (Movement wont interrupt)

    So this leaves us with 2 issues that will be fixed at 2.0, the only problem being that 2.0 is still a ways off
    First issue, some people just wont like movement being made to interrupt spells. But having certain spells that you CAN cast while moving would go a long way to ease their pain... Yoshi is just dead set on adding half finished systems and features into this game. Why would you add spells that are interrupted by moving and not add the ones that can be cast on the go? Maybe he enjoys watching people rage for months only to find that the change fit into the big picture in the end.
    Seriously though... think about it...
    Yoshi said : "Right now Movement will made made to interrupt spellcasting but in 8 months to a year from now, there will be spells you can indeed cast while moving"
    Its kind of goofy if you ask me

    The Second issue is the current server structure is admittedly GARBAGE. Adding something that hinges so importantly on latency was probably a bad decision until the server latency is in check. We all have to agree on this.
    Also, Yoshi... I know you're new to the Public relations game... but you can't say "Gamepad users will be fine if they aren't worried about fast spell casting"
    I mean, I guess you CAN say that... but expect a shit-storm as a result.

    tl;dr So ultimately... come 2.0, we'll have a lot less latency and spells that can indeed be cast while moving, and I think that is an incredible compromise between traditional static casting and newer more dynamic fights. There is just so much time between now and 2.0
    Saying that Yoshi's direction was spot on. Even praising his vision.... (I said he came up with an incredible compromise)
    and someone said this
    Quote Originally Posted by Khal_Drogo View Post
    That's not exactly true. What do you call roaming parties in XI? They move(d) A LOT, and have/had plenty of time to keep a party adequately healed. And they did it just fine w/o moving while casting.
    something about FFXI that wasn't really relevant... I don't know...
    but I responded with this:
    Quote Originally Posted by Rydin View Post
    There is a difference between moving *during* fights and moving *between* fights
    meaning that we weren't discussing roaming parties, that has nothing to do with this. We are discussing movement IN BATTLE.. not OUTSIDE OF BATTLE... honestly a fair point..
    Stating that parties roamed in FFXI is indeed irrelevant to this discussion... I wasn't even rude to him about it...
    In which case someone responded with this:
    Quote Originally Posted by fusional View Post
    i move during fights in this game just fine. learn to facetarget, stop being bad and stop making excuses for it.
    Obviously taking that last statement out of context... and came at me like I was bashing movement will interrupt spell casting...
    And when I said Im not against it, I just don't appreciate the buggy, laggy, glitchy implementation of it we have now...
    and that same person called me retarded... and then went on to make the same point....
    I really just wanted to chronicle the evolution of a flame thread so that everyone can see that sometimes we argue and its for no reason at all...
    (OK, I might have called that person a douche at some point in there... maybe)
    The point is no one is really disagreeing about anything....
    I think movement interrupting spellcasting, when implemented bug free, adds a level of depth to the game when coupled with instant cast and moving friendly spells down the line...

    I got caught up in flame... and we honestly missed a great opportunity to try and help this game

    Someone else even got pissed at me... saying that its in game, so deal with it....
    Thats not the point of the forums... we are here to discuss problems and solutions... why can't we do that?
    (3)
    Last edited by Rydin; 03-23-2012 at 01:33 AM.

  4. #854
    Player
    TheRac25's Avatar
    Join Date
    Apr 2011
    Posts
    415
    Character
    Krell Ynjynor
    World
    Excalibur
    Main Class
    Fisher Lv 50
    wonder if SE would get mad at me for releasing a patch to remove this from their game.
    hmm that's right its all being done on the client side.
    (0)

  5. #855
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    Join Date
    Aug 2011
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    228
    Rydin:
    When you have to stand still to cast, the fights become more static...
    ME:
    That's not exactly true. What do you call roaming parties in XI? They move(d) A LOT, and have/had plenty of time to keep a party adequately healed. And they did it just fine w/o moving while casting.

    Rydin's Analysis:
    something about FFXI that wasn't really relevant... I don't know...
    but I responded with this:

    ...we weren't discussing roaming parties, that has nothing to do with this. We are discussing movement IN BATTLE.. not OUTSIDE OF BATTLE... honestly a fair point..
    Stating that parties roamed in FFXI is indeed irrelevant to this discussion... I wasn't even rude to him about it...

    Actually, that statement was extremely relevant, but rather than acknowledge that you were wrong, you chose to be a smart a@@ about it...

    Waiting for a mob to die, then running over to the next one completely defeats the purpose of a roaming party. The reason I referenced the roaming parties in XI was because they were a perfect example of a more, as you put it, "dynamic" take on leveling.

    Rydin:
    When you have to stand still to cast, the fights become more static

    This may sound bad (and I would prefer more movement in the combat)... but its technically how classic final fantasy works.... You have generally always posted up in a spot, Hunkered down and fought your heart out.
    The first statement (the bolded one) is technically true. Yes, fights do become "more static" in the sense that, as a mage, you can't play duck-duck-goose with the ppl in your party, while accomplishing your role.

    However, the "hunker down and fight your heart out" bs is not true. Hence, the aforementioned roaming parties. A roaming party is DRASTICALLY different from camping. Multiple ppl are allowed to pull WHILE fighting, as long as the current one is not a threat; mages can cure the party up, and move to the next one to sleep it or do w/e; you can split the party into smaller groups to fight an individual mob each, etc.

    There are a lot more options in a roaming party, than there are in a "hunkered" down one. And "moving while casting" has little to nothing to do with those options.
    (0)

  6. #856
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Khal_Drogo View Post
    Actually, that statement was extremely relevant, but rather than acknowledge that you were wrong, you chose to be a smart a@@ about it...

    Waiting for a mob to die, then running over to the next one completely defeats the purpose of a roaming party. The reason I referenced the roaming parties in XI was because they were a perfect example of a more, as you put it, "dynamic" take on leveling.



    The first statement (the bolded one) is technically true. Yes, fights do become "more static" in the sense that, as a mage, you can't play duck-duck-goose with the ppl in your party, while accomplishing your role.

    However, the "hunker down and fight your heart out" bs is not true. Hence, the aforementioned roaming parties. A roaming party is DRASTICALLY different from camping. Multiple ppl are allowed to pull WHILE fighting, as long as the current one is not a threat; mages can cure the party up, and move to the next one to sleep it or do w/e; you can split the party into smaller groups to fight an individual mob each, etc.

    There are a lot more options in a roaming party, than there are in a "hunkered" down one. And "moving while casting" has little to nothing to do with those options.
    Are we still talking about this? were you incarcerated for a few weeks or something?
    (0)

  7. #857
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    Aug 2011
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    Quote Originally Posted by Rydin View Post
    Are we still talking about this? were you incarcerated for a few weeks or something?
    lol nah, just coudn't stomach the sight of this game or anything to do with it (needed a break).
    (0)

  8. #858
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Khal_Drogo View Post
    lol nah, just coudn't stomach the sight of this game or anything to do with it (needed a break).
    I can actually respect taking a break...
    And I apologize if I came off as rude......

    But what I was saying is that Yoshi's vision of battle is the best of both worlds and a great compromise.
    I look forward to it...
    And I really do look forward to the low latency, multiple spell options days that are obviously ahead
    i wasn't knocking your point... I was really just talking more about movement while in battle...
    I personally think the road ahead is awesome... we just need feedback like this thread (Even with all the arguments) to smooth out all the kinks...
    (0)

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