
Originally Posted by
Khal_Drogo
Actually, that statement was extremely relevant, but rather than acknowledge that you were wrong, you chose to be a smart a@@ about it...
Waiting for a mob to die, then running over to the next one completely defeats the purpose of a roaming party. The reason I referenced the roaming parties in XI was because they were a perfect example of a more, as you put it, "dynamic" take on leveling.
The first statement (the bolded one) is technically true. Yes, fights do become "more static" in the sense that, as a mage, you can't play duck-duck-goose with the ppl in your party, while accomplishing your role.
However, the "hunker down and fight your heart out" bs is not true. Hence, the aforementioned roaming parties. A roaming party is DRASTICALLY different from camping. Multiple ppl are allowed to pull WHILE fighting, as long as the current one is not a threat; mages can cure the party up, and move to the next one to sleep it or do w/e; you can split the party into smaller groups to fight an individual mob each, etc.
There are a lot more options in a roaming party, than there are in a "hunkered" down one. And "moving while casting" has little to nothing to do with those options.