Good im glad it comes across as thatI'm looking forward to a post that gives a pro to this, and not just a lrn2play response.
I could play basketball with my right arm tied behind my back. It would take a lot of skill to master that, but I don't really see a point in making things more difficult for the sake of it.
@Mindx3
Tossing out the words idiot and retard every other sentence isn't really a persuasive way to counter a point. It just comes across as a mindless I'm better than you *waves epeen* arguement.
*waves epeen*
In all seriousness il post what i want as everyone else does
Back on topic, the point is FFXIV needs a increase in difficulty and theres no way you can argue that it doesnt.
It's the trend of games today. Everything is becoming increasingly dumbed down. I wouldn't mind a higher level of difficulty I just think breaking a mage's legs is the wrong way to do it.
When you look at the give and take, mages had to conform to the ability / trait limitations. I doubt any other classes are going to have to stand still while doing actions, buffs, etc... on penality of it being canceled. I'm not a cnj or a thm, but I can still see this as unfair.
It's the trend of games today. Everything is becoming increasingly dumbed down. I wouldn't mind a higher level of difficulty I just think breaking a mage's legs is the wrong way to do it.
When you look at the give and take, mages had to conform to the ability / trait limitations. I doubt any other classes are going to have to stand still while doing actions, buffs, etc... on penality of it being canceled. I'm not a cnj or a thm, but I can still see this as unfair.
well most buffs used be DoW are instant cast and we are locked in place for weapon skills. I honestly think that the mages ability to move while casting is not intended otherwise you wouldn't be stopped at the start and finish of the cast.
not intended? Have you ever watched the trailer? The mage has almost complete full mobility while casting...
Healer strike is ridiculously foolish and accomplishes nothing
Healer strike is ridiculously foolish and accomplishes nothing
you use a video to try and prove your point, a video that has a lot of flaws in it, do I really need to explain this to you? It is quite possible it is intended but that video is the worst kind of proof available.
PS: I could care less if we can or cant move while casting it makes no difference to me but stating this is going to ruin the Ifrit fight is laughable.
You get stopped because of the animation lock that exists with all moves, and no other reason. Yoshi said he'd be taking that out or at the very least reducing the lock during his overseas interviews.
At this point I'm going to bow out of the argument, and respectfully agree to disagree on this issue. I've said my piece, and at this point the argument is opinions that are looping in circles.
Off Topic: Long live the Donkey Knights *salutes*
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