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  1. #1
    Player
    CrystalWeapon's Avatar
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    Mar 2011
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    314
    Character
    Crystal Weapon
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I'm looking forward to a post that gives a pro to this, and not just a lrn2play response.

    I could play basketball with my right arm tied behind my back. It would take a lot of skill to master that, but I don't really see a point in making things more difficult for the sake of it.

    @Mindx3
    Tossing out the words idiot and retard every other sentence isn't really a persuasive way to counter a point. It just comes across as a mindless I'm better than you *waves epeen* arguement.
    (9)

  2. #2
    Player
    Mindx3's Avatar
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    Aug 2011
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    137
    Character
    Myst Aura
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by CrystalWeapon View Post
    I'm looking forward to a post that gives a pro to this, and not just a lrn2play response.

    I could play basketball with my right arm tied behind my back. It would take a lot of skill to master that, but I don't really see a point in making things more difficult for the sake of it.

    @Mindx3
    Tossing out the words idiot and retard every other sentence isn't really a persuasive way to counter a point. It just comes across as a mindless I'm better than you *waves epeen* arguement.
    Good im glad it comes across as that
    *waves epeen*

    In all seriousness il post what i want as everyone else does
    Back on topic, the point is FFXIV needs a increase in difficulty and theres no way you can argue that it doesnt.
    (1)

  3. #3
    Player
    CrystalWeapon's Avatar
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    Mar 2011
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    314
    Character
    Crystal Weapon
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Mindx3 View Post
    Good im glad it comes across as that
    *waves epeen*

    In all seriousness il post what i want as everyone else does
    Back on topic, the point is FFXIV needs a increase in difficulty and theres no way you can argue that it doesnt.
    It's the trend of games today. Everything is becoming increasingly dumbed down. I wouldn't mind a higher level of difficulty I just think breaking a mage's legs is the wrong way to do it.

    When you look at the give and take, mages had to conform to the ability / trait limitations. I doubt any other classes are going to have to stand still while doing actions, buffs, etc... on penality of it being canceled. I'm not a cnj or a thm, but I can still see this as unfair.
    (7)

  4. #4
    Player
    Krausus's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by CrystalWeapon View Post
    It's the trend of games today. Everything is becoming increasingly dumbed down. I wouldn't mind a higher level of difficulty I just think breaking a mage's legs is the wrong way to do it.

    When you look at the give and take, mages had to conform to the ability / trait limitations. I doubt any other classes are going to have to stand still while doing actions, buffs, etc... on penality of it being canceled. I'm not a cnj or a thm, but I can still see this as unfair.

    well most buffs used be DoW are instant cast and we are locked in place for weapon skills. I honestly think that the mages ability to move while casting is not intended otherwise you wouldn't be stopped at the start and finish of the cast.
    (1)

  5. #5
    Player
    Dubont's Avatar
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    Mar 2011
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    Ul'dah
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    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Krausus View Post
    well most buffs used be DoW are instant cast and we are locked in place for weapon skills. I honestly think that the mages ability to move while casting is not intended otherwise you wouldn't be stopped at the start and finish of the cast.
    not intended? Have you ever watched the trailer? The mage has almost complete full mobility while casting...
    (5)
    Healer strike is ridiculously foolish and accomplishes nothing

  6. #6
    Player
    CrystalWeapon's Avatar
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    Mar 2011
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    314
    Character
    Crystal Weapon
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Krausus View Post
    well most buffs used be DoW are instant cast and we are locked in place for weapon skills. I honestly think that the mages ability to move while casting is not intended otherwise you wouldn't be stopped at the start and finish of the cast.
    You get stopped because of the animation lock that exists with all moves, and no other reason. Yoshi said he'd be taking that out or at the very least reducing the lock during his overseas interviews.

    At this point I'm going to bow out of the argument, and respectfully agree to disagree on this issue. I've said my piece, and at this point the argument is opinions that are looping in circles.

    Off Topic: Long live the Donkey Knights *salutes*
    (2)

  7. #7
    Player
    Krausus's Avatar
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    Mar 2011
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    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by CrystalWeapon View Post
    I'm looking forward to a post that gives a pro to this, and not just a lrn2play response.

    I could play basketball with my right arm tied behind my back. It would take a lot of skill to master that, but I don't really see a point in making things more difficult for the sake of it.

    @Mindx3
    Tossing out the words idiot and retard every other sentence isn't really a persuasive way to counter a point. It just comes across as a mindless I'm better than you *waves epeen* arguement.
    I guess it depends on if moving will instantly cancel the spell and we dont have a delay like we do by clicking the spell again if so then the pro is the ability to cancel a spell faster.
    (1)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4
    I actually support this change, and am happy they are removing the running while casting.

    If you think of it like you are tapping into some deep aetheryte-driven magic to conjure up a spell, walking would break concentration, making it hard to do such a thing.

    I mean, I for one have problems walking and texting, I can't imagine trying to walk and cast magic....
    (2)

  9. #9
    Player
    Kiote's Avatar
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    Mar 2011
    Location
    Gridania
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    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Wik View Post
    I actually support this change, and am happy they are removing the running while casting.

    If you think of it like you are tapping into some deep aetheryte-driven magic to conjure up a spell, walking would break concentration, making it hard to do such a thing.

    I mean, I for one have problems walking and texting, I can't imagine trying to walk and cast magic....
    By your logic, all melee skills that use MP should suffer the same fate. Every WS or Skill that uses MP should force Animation lock.
    (6)

  10. #10
    Player

    Join Date
    Mar 2011
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    Gridania
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    4
    Quote Originally Posted by Kiote View Post
    By your logic, all melee skills that use MP should suffer the same fate. Every WS or Skill that uses MP should force Animation lock.
    No, it was actually not logic at all, simply MY opinion on the matter. But even so, weaponskills don't have casting timers, so it is irrelevant, and with the system how it is now, you DO stop running or moving when you use a weaponskill. (animation lock) But seriously it was just my opinion, not backed by anything but a thought.
    (1)
    "He told me he was going to go to the grocery store and asked if I needed anything, to which I told him I needed cereal to survive a few days.... I hope he knows I also need milk with that, or I won't last the week."

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