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  1. #1
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Dubont View Post
    I think you're missing what I'm saying...

    *begins casting* -> Ifrit does his crap *has to move* *Gladiator doesn't get the cure* *Gladiator dies*
    or the other healer in the group can heal him while you avoid the eruption
    (2)

  2. #2
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Dubont View Post
    I think you're missing what I'm saying...

    *begins casting* -> Ifrit does his crap *has to move* *Gladiator doesn't get the cure* *Gladiator dies*
    I'm saying that it will not ruin Ifrit. And I don't know what kind of crap Gla you play with but my Mrd does not die from not recieving a cast for 10secs if not more.
    (1)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  3. #3
    Player
    ArtEmisPalmecia's Avatar
    Join Date
    Aug 2011
    Posts
    66
    Character
    Art Emis
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    So I can't start casting as I run back to my spot? It's not like I'm regaining MP anyways, might as well make use of the time spent.

    Also, with this change, you are aware that it's not going to be enough to just ran back to the spot and then cure? It will be more like...
    * Run back to spot
    * Wait 1 to 2 seconds
    * Then cast.

    Cause it's the server that decides if you interrupted the cast, not the client you play on.
    (4)

  4. #4
    Player
    NotoriousZow's Avatar
    Join Date
    Jul 2011
    Posts
    71
    Character
    Notorious Zow
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Movement cancelling spells AND animation lock? I don't think I like this at all. Get rid of one or the other please. >.>
    (6)

  5. #5
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I think it will only reduce cast time too.

    I'm kinda glad because Chainspell pretty much became "Rebirth with a 5 minute timer"
    (1)

  6. #6
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    If you're casting before you have to move, then eruption pops under you, and your spell ends up going off, 90% of the time you will end up dead anyways.

    As it is now I'm only moving while casting as I'm running back to my spot with Resonance active.
    (1)

  7. #7
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    I'm not happy with this at all. This is something that would be better implemented later when the new servers are activated. Remember in FFXI when it took the game a second to register that you actually had stopped moving? Well in this game that lag is at least double if not more. So you are going to run into a lot of interruption issues because the lag is so severe between client and server. I don't think it needs changed. Personally I'm like a lot of people posting in this thread, that saw this as a improvement over FFXI. No more worrying about people running out of range, cause you can run with them. Granted server lag can effect that strat as well, but it still cuts down on people being out of range. I wont be ok with this change even if they were to wait for the new servers to be online. But id be less upset if they'd wait until the game is rdy to receive such a limitation.
    (8)

  8. #8
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Immersion, etc.
    (2)

  9. #9
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I think Yoshida just hates mages..

    Takes away all their spells

    Takes away their ability to move

    What next? Is he going to make it so they can't wear armour?

    I'm seriously getting annoyed with this guy. It's bad enough people already complain about ranger not being able to move in fights like Ifrit, what are they going to do now that their healer can't dodge?
    (8)
    Last edited by Kiote; 12-13-2011 at 06:30 AM.

  10. #10
    Player
    Eva's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Eva Elixir
    World
    Gungnir
    Main Class
    Conjurer Lv 50
    I full heartedly agree with the original poster.

    The biggest problem I forsee with this is as a healer. While in battle, melee is constantly running around all over the place pulling mobs and such. So, now, as I understand it, if I start casting on a melee character and he runs out of my range the spell with fail. At least, before, if a melee character was running away from me, I could (despite the restriction from animation lock) run along with the melee character so my spell would land on him. Now you're saying I am helpless if I need to cure a character and he runs out of range. And so.. I have to explain to that character when he dies that "well, you should have stayed still while I was casting." This is not awesome. What if I accidentally bump my movement control on a crucial Cure, cancelling the spell, killing the tank and consequently the whole party. Healers have a hard enough time as it is, I cannot understand why you are making it more difficult. What is the big deal with letting players move while casting?

    To the developers of Final Fantasy XIV at Square Enix:

    WHAT ARE YOU GUYS THINKING?!?! How is this making the game better?!

    Sorry, guys, I have been very patient and tolerant up to this point but this has gone too far.

    YOU ARE RUINING ALL THE GOOD PARTS OF THIS GAME.

    It was a relief to be able to move while casting. That was one of the great details of this game. A step forward from the restrictive, "stuffy" game mechanics from Final Fantasy XI.

    This game had so much freedom. This is what made this game great!

    You could move while casting. You could create your own character build by customizing which abilities your character used from the selection of abilities you had earned. You could play at your own pace and solo when the server was quiet.

    Now you cannot move while casting?! You can only have Protect or Shell on at one time?! Cannot create a unique character to my prefered playstyle?! Can only make worthwhile xp gains with a party of 8 (up 2 player from the 6 that FFXI had making it more difficult to find a party?).

    WHY???????

    If a developer were to chime in here and give an explanation as to why this decision was made, it would go a huge way to putting distressed players at ease and re-enforce customer loyalty. A response here is the reason why players requested forums in the first place. For developers to answer IMPORTANT questions that players have. It just seems like the developers who post on the forums are avoiding responding to the questions that really matter to players. Please don't take offence or take this personally, I am just offering constructive critisism. Forgive me for being emotional but this game is something I am very passionate about.
    (9)
    Last edited by Eva; 12-13-2011 at 06:57 AM.

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