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  1. #1
    Player

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    Mar 2011
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    Uldah
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    994
    Quote Originally Posted by Saomai View Post
    This moving to cancel casting may work much better for ffxi, as most of the leveling is done at a static location, and the fight generally last a little bit longer.

    In ffxiv, so far the general leveling tactics is to get multiple enemy links, and the party is constantly on the move. The fight to each enemy is also shorter meaning party members don't stay in one location for very long, adding the fact that they will be doing self combos that require party members to move even more...

    to be honest, as cnj and thm, i found myself having to constantly cast buffs as I don't usually cover everybody in one cast, it messes up the buff timers, and since the buff timer is so short (5 minutes) there is always somebody close to be out of buff....

    If i have to stand steady to cast, it will make situation much worse... i believe, unless they 1. drastically increase cast range, so i don't need to run and cast, 2. drastically increase buff timer, so i don't need to constantly buff to ensure everybody gets a buff, or 3 give us an ability that allows cast when running...
    exactly this.

    in FFXI you stood around statically, however, in FFXIV your much more on the move even if your a mage.

    how is this mechanic at all even necessary in this game?
    its the exact equivalent of having to draw your weapon to cast any spells or abilities which they themselves thought was a bad mechanic and abolished. why is this restriction necessary? moving while casting didnt do anyone any harm at all!
    (8)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  2. #2
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    i thought this was a terrible, horrible, excessively restricting mechanic in FFXI

    DO NOT WANT. PLEASE DO NOT IMPLEMENT THIS TERRIBLE FFXI MECHANIC!!!
    (9)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  3. #3
    Player
    captainpicard's Avatar
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    Jul 2011
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    Character
    Captain Picard
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Just say NO to static casting.
    (11)

    blocked: prettyprincess, betelgeuzah, jennestia

  4. #4
    Player
    Majidah's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    A mage casting while running around is the equivalent of someone knitting while jogging.

    No wait, much worse.

    Someone performing brain surgery while hopping.
    (3)

  5. #5
    Player
    Saomai's Avatar
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    Nov 2011
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    15
    Character
    Mac Saomai
    World
    Aegis
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Majidah View Post
    A mage casting while running around is the equivalent of someone knitting while jogging.

    No wait, much worse.

    Someone performing brain surgery while hopping.
    If you can get all my party members stand in front of me like if they were under anesthesia, i will be a good girl and stand as still as wood...
    (10)

  6. #6
    Player
    Majidah's Avatar
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    Mar 2011
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    Ul'dah
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    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Saomai View Post
    If you can get all my party members stand in front of me like if they were under anesthesia, i will be a good girl and stand as still as wood...
    Bards in TP parties managed...
    (1)

  7. #7
    Player
    Saomai's Avatar
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    Nov 2011
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    15
    Character
    Mac Saomai
    World
    Aegis
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Majidah View Post
    Bards in TP parties managed...
    i also played brd in ffxi, and it was my main. the thing is, brd hardly needs to cast a song to the whole party, mage has their songs while melee has theirs, and again, because fights last a bit longer, i can even cast different buff songs to different melee jobs because they stand pretty much still during a fight... mages STAY STILL 'cos they need mp...

    it works for ffxi, because it is designed that way.

    i don't think it will work well for ffxiv because everybody will be running because nobody really has a CAMP anymore, and it will be frustrating as your party members constantly run away from you, because chances are, will server latency and all, it might take a second or two before the server knows that you are stationary...

    anyway, i think it is left to be experienced and get used to, it's just that if the dev is just trying to give us a way to cancel casting, i think this is a pretty lame way to do so.
    (6)

  8. #8
    Player
    Celtodeno's Avatar
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    Mar 2011
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    213
    Character
    Critin' Tarantino
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Majidah View Post
    A mage casting while running around is the equivalent of someone knitting while jogging.

    No wait, much worse.

    Someone performing brain surgery while hopping.
    Well the problem with this logic is that knitting and performing brain surgery are things that people do in real life, while casting magic is something that is never done in real life. You will never find it written in the journals of science that magic casting is a stationary affair.

    Casting while moving or having to stand still while casting is a by-product of code, nothing else. It's a choice made by the developers.
    (9)
    Last edited by Celtodeno; 12-13-2011 at 08:33 AM.

  9. #9
    Player
    Pyretta_Blaze's Avatar
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    Sep 2011
    Location
    Gridania
    Posts
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Fisher Lv 51
    Quote Originally Posted by Celtodeno View Post
    Casting while moving or having to stand still while casting is a by-product of code, nothing else. It's a choice made by the developers.
    I do like being able to cast spells and move but the whole "being still so I can concentrate on casting a spell" thing is pretty common in fantasy fiction and role playing games. It's not like they are totally pulling it out of thin air.

    I would like to know if they are making this change for some technical or class balancing reason or from a "in fantasy land magic users should have to concentrate to cast spells" reason.

    A dev response to WHY they are changing it would help a lot...
    (4)

  10. #10
    Player

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    Mar 2011
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    106
    For those of you who like the current system here is a quote that sums up exactly how I feel about this issue.

    Quote Originally Posted by Rentahamster View Post
    Having to activate the spell again in the middle of casting to cancel it is bad design. This also makes cancelling spells that are activated via macros really hard as well.
    Now whether this is fixed by adding an assignable button to a controller/keyboard, or by moving/jumping I don't care it just needs to be fixed.
    (1)

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